Drexor of Cormyr

Old Man, Scourge of Illusions, Murderer of Children, Duke of Hazard
Human male 11th-level cavalier [1st Edition]/6th-level mage

Armor Class: 6 (-4 w/armor)
12
Hit Points: 130
THAC0: 19 (18 w/staff) or as cavalier 12 (-2 w/Genie Scourge)
No. of Attacks: 1 or as a cavalier 2 (w/bastard swords)
Damage/AT: 1d6+4 (x2) or 2d4+4 (w/Genie Scourge)
Magic Resistance: 55%
Alignment: Chaotic good

STR 17 [18], DEX 16 [82], CON 17 [91], INT 18, WIS 14, CHR 13, COM 10

Priest Spells (3/3/1; cast at 8th-level): Faith in his god and a magical pool have given Drexor the ability to cast priest spells from the spheres of Elemental & Healing. The spells that he commonly carries are as follows: 1st-cure light wounds (x3), 2nd-cure moderate wounds (x3), 3rd-cure harmful wounds.

Wizard Spells (4/2/2): 1st-magic missile (x4), 2nd-?, web, 3rd-?, ?.

Weapons of Proficiency: Quarterstaff, 1 open.
Although as a cavalier he has gained: Tempus Blessing, broad group blades, two-hander style, lance, footman's mace, horseman's pick.4

Nonweapon Proficiencies: Animal handling; armorer; blind-fighting; endurance; native language (Common); reading/writing; riding land-based (horse), 4 0pen.

Equipment: A quaterstaff and cheap robes, plus a backpack containing: 1 week of both rations and horse rations, 3 torches, small tent, wineskin, and a silver dagger; otherwise he carries a suit of dwarven full plate mail inscribed totally in delicate Espruar runes telling tales and bearing many images of Elven supremacy as thee race of the Realms, and an open-faced helm. He has access to the following treasure: 3,596 gp, four 1,000 gp fire opals, and 8 silver pieces.

Magic Items: Genie Scourge, rings of readiness (attached to his armor), Bear sword (a bastard sword +5 with a bear shaped hilt), a footman's mace +1, a folding boat, a ring of spell turning, and a ring of protection +2, an earring of water breathing, gauntlets of climbing & swimming, an amulet of the planes (Sigil), an iron jar, Abyssmal bracers of defense AC 2 (not worn), a potion of extra-healing, a potion of invulnerability, a potion of absorption, and a potion of explosion.

Combat/tactics: Now as a newly taught mageling, Drexor typically casts his magic to bring down his enemies, then tries to use his now limited strikes as best he can once his armor is upon him.
As a cavalier Drexor would stride into combat wielding his large bastard sword two-handed. Unlucky for him, combat with dinosaurs cost him his right arm from the elbow down, but from a gift from Tempus he now has an invisible phantom arm to replace the lost one. He will quickly switch to his mace if confronted with an enemy like skeletons and others not hurt as much by his sword. Drexor is a front-line fighter with a strict code of honor. He is a fair opponent, but still gives no-one quarter when goodness is on the line.

Appearance: Drexor is a large "old" man of 32 seasons of age who wears robes, and once his spells are gone he summons his suit of dwarven full plate. Although he is only truly only closer to 20, a ghost attack has left him a bit too grown up from the experience. And as a cavalier he fights with an itelligent sword possessed with the spirit of a gold elven priest of Solonor Thelandira, and he also carries a magical bear hilted bastard sword. He wears fine clothing and a bright orange tabard with the symbol of a blue field bearings an odd symbol similar to the Union Jack of England (as seen on the General Lee from the Dukes of Hazard).
Drexor is missing his right arm from below the elbow, as it was sliced off by the rear claw of a dinosaur (one similar to a Raptor)! In addition, he now bears a scar around his ear, as it was cut off by an axe (that of Azathoth), and a scar across his wide neck!

Personality: Drexor is a born and bred warrior, and is of the martial class, even though he is of minor nobility. Now as a mage he is still learning much of the ways of the arcane so typically still thinks as a warrior.

Current Experience: 50,000 (657,643 as a cavalier).

Experience For Next Level: 60,000 (900,000 as a cavalier).

Unique Abilities:

  • Chosen Weapon: As a cavalier, Drexor attacks using any basterd sword as if he were 5 levels higher than his current level.
  • Coin Count: He has the uncanny ability to tell the kind and amount of coins or anything else he can view just by picking up the bag or pouch they are carried in and shaking it, including whole treasure chests!
  • Divine Warrior: A boon gained from an mystical fountain and Tempus, Drexor can now cast clerical spells as a cleric 6 levels lower than his current level. However, these spells are more potent in power than in number, as they are cast at only 3 levels lower then his current level.
  • Sanctuary: From saving the life of Asper, Mirt the Moneylender's wife, Drexor can stay at any of Mirt's properties with the protection of the hidden Lord of Waterdeep himself, plus all those associated with him.
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