Erik the Cobbler

The Man of Great Bootery
Erik is the best cobbler in the heartlands...or at least he thinks so.
"Eagle-Eyes" Erik
Handsome Erik
Human male 10th-level fighter (Demon Slayer)

Armor Class: 0 (-7 w/shield, -9 vs. evil)
Movement: 12
Hit Points: 116 (125 w/girdle)
THAC0: 10 (4 w/sword of sharpness)
No. of Attacks: 2 + 1 parry (w/bastard sword) or 3/2
Damage/Attack: 1d8+7 (x2)
Alignment: Chaotic neutral

Str 18/65, Dex 14, Con 18 (17), Int 14, Wis 13, Chr 13, Com 16

Weapons of Proficiency: Tight group blades (high mastery in bastard sword); short bow; flail; shield.

Nonweapon Proficiencies: blind-fighting; cobbling;demonlore; dirty fighting; dirty fighting II (Erik's style); endurance; hunting; iron will; looting; swimming.1 slot open

Equipment: Erik-the treasure hunter-carries standard adventuring gear, plus (or including) the following: a backpack; stingray boots with yeti fur lining; a snakeskin belt with a gold buckle (670 gp); fine clothes (500 gp); his cobblers' box (with complete set of tools); giant snake skin pants (100 gp); scabbard with obsidian inlay (600 gp); a diamond ring (300gp); a copper necklaceset with star rose quartz (600gp); a raptor skin vest; a composite short bow; 12 flaming arrows; 4 corded arrows; 24 sheaf arrows. Not to mention that Erik is also rich! Rich as most nobles to say the least.

Magical Items: gold elven chain mail +3 (complete with nonmagical mithral joint guards); a bastard sword of sharpness he named Sharpie, a buckler +5 (with a screaming demon face on it); a pretty butterfly barette of protection +5; an alchemy jug; a helm of comprehending languages and reading magic; an ear ring of protection +2; an ear ring of fire resistance; eyes of the eagle; a girdle of dwarvenkind; guantlets of swimming and climbing; an ioun stone that sustains user without air; a ring of free action; a bone ring; a bag of holding (smallest kind with a large dollar symbol on it); a cloak of the bat; 11 sheaf arrows +3; 2 sheaf arrows +1; 2 javelins of lightning; a gold pen of ever ink; 2 scarabs of protection +1 (5 charges left on each); a potion of healing and 3 potions of extra-healing; a bastard sword +3; bracers of defense AC2; a footman's flail +2 he named flailor.

Combat/Tactics: Run in Cut your enemies down any which way you can. That is straight forward, and Erik's way (as long as much dirty fighting is involved)!

Allies/Companions: Aras Stormblade; Azathoth; Asper (Beloved of Mirt); Drexor of Cormyr; Fimbra Priestess of Lathander; Mirt the Moneylender; Pinchy the Talking Lobster; Sujabar "Tarbosh"; Twilight Thrillseeker; Wiquaestreal Evanero.

Foes/Enemies: Anyone who gets in his way, plus numerous tanar'ri and nearly all nobles of Waterdeep.

Appearance: Tall and lean, Erik looks like a bigger and meaner version of Axl Rose.

Personality: Lazy, Arrogant, Self Centered, with delusions of grandure, and dreams of loot.

Experience Points (+10%): 778,444.
Experience for Next Level: 1,000,000.

Locales Frequented: Waterdeep and its surrounding area, and in his youth Cormyr.

Motivations/Goals: To accumulate more and more and more Loot; plus, m!ke his bar( the 700 club) and adventurer's museum into world renowned places in the Realms.

Campaign Uses: A treasure hunter and the leader of Team Cobbler (A.K.A.Company of the Songblade), Erik helps Mirt the Moneylender and others in need in the City of Splendors and the Sword Coast in general (but only for profit). Erik must also constantly remind his fellow adventurers that Team Cobbler is not a non-profit organization.

Unique Abilities/Items:

  • Breech Immunity: Erik can strike creatures that normally require up to +5 weapons to strike without having such weapons.
  • Increased Damage: Against tanar'ri Erik does +4 damage per hit.
  • The Unseen Water-Walker: Erik can use the innate powers of improved invisibility and water walking each thrice per day.
  • Warrior of Holy Loot: Erik has gained the aura of protection (protection from evil at 10th level of ability), plus +2 to all of his saving throws as that of a paladin.

    Pinchy (talking lobster): AC 10; MV 6, Sw 12; HD 1/4; hp 2; THAC0 20; AT# 2; Dmg 1-2 (x2); SZ S (1' long); MR 5%; XP 35.
    Pinchy is now Erik's steadfast companion, who commonly "guards the door" at Erik's request. He is usually quiet and wants nothing more in life than boots for his many feet and his pet clam back! Pinchy can speak Common.

    THE CODE OF LOOT:

  • Anything that you can grab from a stranger or enemy is Loot.
  • Anything that you can grab without being caught is considered Good Loot!
  • A fallen beings equipment and items become Loot.
  • Anything left from a fight that wasn't already yours is now Loot.
  • All carriable Loot must be taken, not taking it would not be right.
  • Loot is taken and distributed amongst friends and family.
  • Pick of the Loot is chosen by the game "Parchment, Rock, Daggers" (the game of "paper, rock, scissors" in modern times).
  • Fate has given me the great task of Looting to gain Wealth.
  • Cobbling (insert own job here) is a expensive and righteous lifestyle choice; therefore looting to keep up this righteous life is not considered bad nor evil.
    Thus it shall be written that the way to good Lootery can be found amongst the Noble of the Realms.
    As such, I Erik the Cobbler must then by the Noblest of the Realms, for the righteous way of Lootery flows gracefully through my veins.
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