Farratta Bromthorn


The Shaded
Human male 9th-level force mage

Armor Class: 10 (3 w/invisible mail)
Movement: 12
Hit Points: 40
THAC0: 18
Alignment: Chaotic neutral
Str 11, Dex 12, Con 16, Int 16, Wis 13, Chr 9, Com 14

Spells (7*/6*/6*/5*/3; including bonus spells): As a wizard of the city-state of Iljak, Farratta gains an additional abjuration spell of each level, in addition to his bonus force spells. The spells he normally carries are as follows: 1st-barrier, ladder, magic missile* (x2), push, read southern magic, shield, 2nd-battering ram, levitate, Severyn's forceball*, thunderball, Tyger's protection, whirling blade, 3rd-cloak of warding, invisible mail, manyjaws* (x2), protection from normal missiles, protection from telekinesis, 4th-dune, Otiluke's resilient sphere, repulse metal, thunderlance* (x2), 5th- Bromthorn's tri-call, deathguard, wall of force.

Farratta's spells are increased in number, as he has 4 signature spells of the levels 1st through 4th; these signature spells are distinguishable by being marked with an asterisk (*). Otherwise, his Dimension spells are in Bold and his bonus abjuration spells are Underlined.

Weapons of Proficiency: Dagger and Dart.

Nonweapon Proficiencies: Ancient history (Vilhon Reach, 15); etiquette (9); heraldry (16); research (16); riding land-based (horse, 16); sage knowledge (force magic, 14); signature spell (magic missile, Severyn's forceball, manyjaws & thunderlance); spellcraft (14); swimming (11); tactics of magic (15).

As a force mage of the city-states, Farratta gains the bonus proficiencies of ancient history (Vilhon Reach), etiquette, and heraldry.

Equipment: Standard wizard adventuring gear and his traveling spellbooks.

Magical Items: None.

Combat/Tactics: Farratta while keeping the peace, believes that he should destroy an opposition as quickly as possible, thus returning to the peace once more. Farratta gains a +2 bonus to saving throws vs. force magic, instead of the typical +1.

As a wizard of the city-states, Farratta has limited his battle magics in order to stay in line with the ways of peace, thus all spells that directly damage opponents suffer a -1 for every die rolled for damage when cast by him (although each die will still always cause at least 1 point of damage).

Allies/Companions: His other two triplet brothers, Clattoo and Nicktoo Bromthorn, and also most of the wizards that he has met thus far.

Foes/Enemies: None of any importance.

Appearance: Farratta is of average human appearance, bearing short brown hair and reddish-brown eyes, and is lean and muscular. He wears red toga-like robes and sandals.

Personality: Farratta is silent at most times, yet when he does speak, he is much like his magic, invisible and deadly. He is known for his whispers and sarcasm. So mean can his tongue spear that it is said he can kill a man's spirit with only words.

Furthermore, he is tricky and evasive, typically allowing his brothers to do the talking, but when action is called for, this mean spirited and deadly brother quickly takes the reins and drives the battle, leading his brothers with an iron grip.

Experience (+10%): 212,925.

Experience For Next Level: 250,000.

Locales Frequented: The Vilhon Reach and Tethyr.

Motivation/Goals: Farratta wishes only to gain more mastery over his chosen Art and prove himself as one of the greatest magical minds of his generation.

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