Iron Golem, Mace

CLIMATE/TERRAIN: Any
FREQUENCY: Unique
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Nil
INTELLIGENCE: Non- (0)
TREASURE: See below
ALIGNMENT: Neutral
NO. APPEARING: 1
ARMOR CLASS: -4
MOVEMENT: 8
HIT DICE: 18 (136 hp)
THAC0: -4
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 4d10+14 (fist)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Nil
SIZE: L (12' tall)
MORALE: Fearless (20)
XP VALUE: 18,000

STR 25, DEX 18, CON 21, INT 0, WIS 0, CHR 0, COM 14

Combat/Tactics: Mace is very straightforward in its attacks, it merely strides towards its target and beats or slashes them to bits. As a being of cold iron it can strike most creatures regardless of their weapon immunities, and it also strikes as a +4 weapon.

Mace is immune to all weapons, unless they are of +3 or better enchantment. Magical electrical attacks slow it for 3 rounds, and magical fire attacks actually repair 1 hit point of damage for every hit die of damage it would normally cause. It is subject to damage caused by rust monsters.

As for physical powers, Mace has been adjusted using volume one of the Monster Hunter's Compendium and DM OPTION: High Level Campaigns, giving him ability scores. Furthermore, once every 7 rounds, beginning on the first or second round of combat, Mace breathes a cloud of poisonous gas. It does this automatically with no regard to the effects it might have. The gas cloud fills an area equivalent to a 10-foot cube in front of it. This gas dissipates the following round, assuming the gas has somewhere to go.

Appearance: Mace is a 12� tall, 5,000-pound iron golem that bears its name etched across its massive chest. It is made up entirely of black cold wrought iron, with everbright silver inlay filling the etching of its name.

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