Rolt of Icewind Dale


Caldath'yn the Broken One, Rolt the Shamed
Human male 29th-level barbarian fighter; Proxy of Tempus

Armor Class: -5
Movement: 8
Hit Points: 298 (normally 199)
THAC0: -9
No. of Attacks: 2 or 3 (two-handed swords)
Magic Resistance: 58%
Alignment: Chaotic neutral

STR 19, DEX 16 (18), CON 18, INT 13, WIS 12, CHR 16, COM 16

Barbarian Abilities (from the Complete Barbarian's Handbook): Back Protection 95%, Climbing 95%, Running Leap 2D6+30, Running Spring 1D6+6, Standing Leap 2D4+8, Standing Spring 1D4+3.

Weapons of Proficiency: Broad group blades (grand mastery in the two handed sword), two hander style, 5 open.

Coming from the martial social class, Caldath'yn gets an extra weapon proficiency for free.

Nonweapon Proficiencies: Blind-fighting; crude weaponsmithing; endurance; iron will; modern languages (speaks/signs Northern Barbarian, Drow and Common); reading/writing (Common); swimming, tumbling.

High Level Abilities (from Player's Option: High Level Campaigns): All around attack, breech immunity (naturally hit as +3 weapon), death blow, intimidation.

Equipment: Standard barbarian adventuring gear, silvery leather pants, a mithral ring, and a small pouch. He also carries the Sword of Davern Knight, which acts as +2 weapon, but is nonmagical. It can damage any creature or item that is normally damaged by +2 or lesser weapons. It will never bend or break except under extreme temperatures(-200 or +150 degrees C). It shines brightly in the sunlight almost blinding light, giving the illusion of glowing, thus people believe it to be magical. It is extremely light, having a dagger's speed and weight, and is a white two-handed sword.

Magical Items: Helimbrash, a complete arm of valor, Rolt's mask of shame, a ring of density, his ear ring of vengence, boots of the north, a collar of Tusmit, and bracers of the blinding strike.

Combat/Tactics: Rolt simply runs or bounds into combat knocking or cutting the heads off people. He is a barbaric fighter through-and-through. He makes us of his all around attack and death blow a lot in big battles, especially the all around attack if he is out numbered.

Allies/Companions: Elrond Mandrake, Talina "Phoenix" Faynevon, Jordon "Piper" Silverblade, Tannus Blade and his family, Kylan Bloodbringer, Arkon Zutat, Necro Sa'naxith, Draven Lahar, and the Golden Enclave.

Foes/Enemies: Bane, all evil organizations, and numerous powerful demons & devils throughout the lower planes.

Appearance: Rolt is a huge barbarian, standing 6'10" and weighing close to 390 pounds. He wears tight leather pants, linen wrapped white leather boots and a sparkling golded full arm armor that appears to be seamless full plate mail. From previous battles and unique circumstances, Rolt's right arm, from the elbow down is made of organic gold. He also wears a strange quicksilver face mask that never leaves his face. It is said he wears it to hide disgrace or shame, but as of yet no-one has found the answer to this rumor...

Personality: Since the fall of his kingdom, Rolt has been left soul bared and angry for revenge. He angers quickly and is quicker only to attack his enemies. Possessing a keen intellect and a firm grasp on recessed portions of his primitive for a barbarian, Rolt has 182 PSPs and the psionic wild talents of contact, mindlink and precognition.

Experience (+10%): 8,728,504.

Experience For Next Level: 9,000,000.

Locales Frequented: The North, Dalelands, Western Heartlands, and the Wood of Sharp Teeth.

History: Rolt of Icewind Dale (as he began life the second time) was originally Tlor, son of Relyn. Relyn was one of the most powerful barbarians to ever live, anywhere! He and his other powerful companions rose to god-like power and settled down. Relyn built a great barbarian city deep in the glaciers of the farthest reaches of the North of Faerun. There they became self reliant and few ever ventured from their lava heated city. When Relyn had a son he was overjoyed, and proud that his son became a strong warrior. Having being killed by a teleporting dragon, Tlor was eventually brought back from the dead. But at the cost of his fathers life. Also from the magical wards around his father's city, Tlor was brought back as a barbarian babe in the tribes of Icewind Dale.

There Tlor, now named Rolt (Ironic eh?), rose quickly as a warrior and soon ventured away from his tribe after maiming the chieftain's son, his step-brother. Running into the little thief Elrond, he made fast friends that have stayed with him ever since.

Having lost his father's fabled barbarian city (which Rolt renamed Helimbrash) to legions of undead during the War of the Bone Hordes, Rolt has become the War leader of the standing army of Spelldance Keep. In return for this service, Piper and other members of the Golden Enclave have sworn to cleanse and purify the ruins of his once mighty city. Since then the mighty warrior's mind has snapped and he now goes by a new name, the name of Caldath'yn!

During his might battles against undead created from his old city, he had a mental breakdown, in which Tempus allowed him to pick his path back to his way. Caldath'yn decided to once more become Rolt, whereupon he regained his mind and struck downt he enemies of the Realms with new vigor, but with a saddened, half-crazy attitude of which may never leave the proud warrior-king.

Motivations/Goals: A man trying to find himself and his purpose, Rolt is yet again wandering the Realms searching for adventure and the means to recreate that which he has lost.

Campaign Uses: Rolt is a broken man with much anger, he could be used to lead any major conflict or armies in the areas he usually frequents. Otherwise, he is the strong arm of the enclave of spellcasters known as the Golden Enclave.

Unique Abilities:

  • Fist of Vengence: As the proxy of Tempus, Rolt can cause his right hand to charge with electricity. When attacking with his right hand or a metal weapon that can channel this energy, he causes an additional 1d8+29 points of damage per hit (as the 1st-level wizard spell shocking grasp). This ability can be used at will.
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