Sujabar

Tarbosh the Ugly
Tarbosh has been blessed with the luck of his goddess, as all women seem to find him handsome...what is wrong with them?
Sujabar
Tarbosh the Mystic Healer, Ladykiller, The Ugly Guy
Human male 12th-level cleric of Tymora

Armor Class: -11
Movement: 12
Hit Points: 73
THAC0: 14 (11 w/lightning mace)
Damage/Attack: 1d4+3
Alignment: Chaotic good

STR 17, DEX 16, CON 13, INT 14, WIS 19, CHR 5, COM 0 (18 to females)

Priest Spells (9/7/7/4/2/2): 1st-battlefate (x3), command, cure light wounds (x5), 2nd-bless, cure moderate wounds (x5), find traps, 3rd-cure harmful wounds (x5), dispel magic, repair injury, 4th-cure serious wounds (x4), 5th-cure critical wounds (x2), 6th-blade barrier, heal.

Weapons of Proficiency: footman's mace, horseman's mace, quarterstaff, shield proficiency; weapon/shield style.

Nonweapon Proficiencies: Animal handling (18); appraising (14); artistic ability (19); cobbling (16); gaming (5); reading/writing (Common, 15); riding land-based (horse, 22); rope use (16); spellcraft (12); swimming (17); 1 open.12

Equipment: Standard cleric adventuring gear, including a backpack, 1 weeks dry rations, 3 torches, wineskin, a quarterstaff, a book of temples, and lizard skin.
He also has the following money in cash available to him: 480 pp, 321,917 gp, 4,800 ep, 6 cp, and a current loan to the dwarf Azathoth at 10% interest equal to 50,000 gp.

Magic Items: a cloak of elvenkind, a cloud mace*, an elemental compass, a gem of insight, 5 blocks of incense of meditation, a dusty rose prism ioun stone (protection +1), a footman's mace +2, a horseman's mace +2, potions of earth elemental control and etherealness, a rod of cancellation, the Infinity Wand, and the following protection scrolls: Elementals, Gas, Magic, Poison & Water and a scroll of restoration, a sheet of smallness, an agate stone of good luck, a ruby luckstone of Chaos (usable only by CN characters, +1/+5%), a wand of magic missiles, horseman's mace +2 with a wand of lightning handle, winged boots [Fl 18 (B)], black plate mail +4, a ring of fire resistance, a ring of water walking, and a medium shield +4.

Combat/Tactics: Tarbosh, as he is now called, uses spells to increase his "teams" chances in battle, or to heal wounds after conflict. Otherwise, he relies on his goddesses luckyness to see him through combat. He stands near the front-line fighters with a smile and determination.

Allies/Companions: Aras Stormblade; Azathoth; Drexor of Cormyr; Erik the Cobbler (employer); Mirt the Moneylender; Monty Burns; Pinchy the Talking Lobster; Twilight Thrillseeker; Wiquaestreal Evanero.

Foes/Enemies: Koblos and all his followers, plus numerous feuding nobles and merchants of Waterdeep.

Appearance: Ugly as sin! He stands 5' 11" and weighs 184 pounds, with brown hair and eyes. Tarbosh wears purple robes over his black armor and wears a steel skullcap. Althoug no-one usually remebers anything but the raw lack of good looks this man possesses. That is except the ladies (see unique abilities below), they just can't seem to get enough of the strange Turmish fellow! Even more ugly now, from recent adventures Tarbosh has had three teeth knocked out of his head and his left ear smeared across his face. He now scares people whenever they witness his horrid appearance.

Personality: Happy-go-lucky, Tarbosh is a strange man, who is trying to begin a booming business. His business thus far is a cart, from which he sells chicken lips and rear ends! And the strange part is that he has actually sold some product! Waterdeep is a wonderful and weird city indeed. He used to require a "donation" of money before he will heal anyone, even his own party; but now under the "new enterprise" that is House Cobbler, Tarbosh heals all his friends without money. It can also be seen that he never turns anything down either, as he has most of the parties items that have been found, so he isn't out anything by granting free healing to "he boss" and his crew.

Current Experience (+10%): 927,270.
Experience Points for Next Level: 1,125,000.

Locales Frequented: Waterdeep and its surrounding area.

Motivations/Goals: To gain more loot and gain honor and esteem with his great business.

Campaign Uses: Tarbosh could be an annoying love interest of any female character, a treasure hunter, or even a strange but inexpensive healer.

Unique Abilities:

  • Fate's Smile: Tarbosh can change his actions to better the outcome, by the grace of Tymora! In effect, he can use the clerical spell choose future thrice per day.
  • The Ladykiller: Tarbosh has been blessed with the luck of his goddess! Although horribly ugly, females find him to have a Comliness score of 18. This has so far made him the handsomest member of the group thus far...
  • Sanctuary: From saving the life of Asper, Mirt the Moneylender's wife, Tarbosh can stay at any of Mirt's properties with the protect of the hidden Lord of Waterdeep himself, plus all those associated with him.
  • Ugly but Wise: With his superior Wisdom, Tarbosh is immune to the spells cause fear, charm person, command, friends and hypnotism.

    Stampy (elephant): AC 6; MV 15; HD 11; hp 75; THAC0 9; AT# 5; Dmg 2d8/2d8 (tusks)/2d6 (trunk constriction)/2d6/2d6 (feet); SZ L (11' tall); XP 4,000.
    Stampy can constrict anyone smaller than ogre-sized with his powerful trunk and can live without food and water for some time now due to the ring of sustenance Tarbosh placed on him.

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