Here's a complete list of all of the Items and Weapons you can collect in Resident Evil 2. Along with a description of that item or weapon. Listed in alphabetical order, for your convenience.
Note that I don't count maps as items (and they definately aren't weapons), so to see the maps that you collect in Resident Evil 2, go to the 'Map List' section.
Acid Rounds - Grenade Acid rounds. For the M79 Grenade Launcher. Base Vaccine - Vaccine Cartridge processed with the activator. Bishop Plug - A plug of some sort in the shape of a bishop. Blue Herb - Special herbs that grow in the Raccoon City Region. Blue Keycard - A plastic card. It reads: Hall electronic lock. Blue Stone (piece) - Half of an animal is etched on the stone fragment. Bomb & Det. (Detonator) - I can clear the wreckage away with this. Bow Gun - A powerful bow gun primarily used to hunt large game. C. Hand Gun - H & K VP70 Burst. VP70 with a stock holster. Capable of firing three round auto bursts. C. Magnum - D.E.50.A.E 10 inch. 10 inch barrel is put on to D.E.50.A.E. It can fire DOT 50 A.E. rounds more powerfully. C. (Control) Panel Key - A control panel key. The letter "U" is etched. C. Shotgun - Remington MI100. MI100 full size semi-automatic. The longer barrel results in more concentrated blasts. Cabin Key - I can access the cabin in the rear with this. Club Key - It's in the shape of a club. Crank - The end is square-shaped Detonator - It's a charge detonator. It's useless by itself. Diamond Key - It's in the shape of a diamond. Eagle Medal - An eagle is etched. Eagle Stone - A six-inch stone with a eagle etched. Film - I can't tell what's on the film until I develop it. F. (First) Aid Spray - This will completely restore my vitality. Flame Rounds - Grenade flame rounds. For the M79 Grenade Launcher. Flamethrowner - Chemical fuel flame-thrower made by Umbrella Inc. The fuel is fed from a small cartridge. Fuse Case - A case for industrial fuses. It's been designed for superconductor fuses. G. Cogwell - It's gold plated. It looks like a large clock cog. Green Herb - Special herbs that grow in the Raccoon City region. Grenade Launcher - M79 Grenade Launcher. Various rounds can be used. The cut stock causes a greater recoil. Made in the USA. Grenade Rounds - Grenade bearing rounds. Used for the M79 Grenade Launcher. G-Virus - A purple object in a gel-like state. Hand Gun - Browning HP. Manufactured by F.N., Belgium. It uses 9mm parabellum rounds. H. (Hand) Gun Bullets - 9x19 parabellum rounds that can be used for either the H & K VP70 or Browning HP. H. (Hand) Gun Parts - They look like parts for a Hand Gun. Heart Key - It's in the shape of a heart. Ink Ribbon - I can type in my progress with this. Jaguar Stone - A six-inch stone with a jaguar etched. Joint N. Plug - High power plug. Used to activate large generators. Joint S. Plug - High power plug. Used to activate large generators. King Plug - A plug of some sort in the shape of a king. Knife - A combat knife. It could come in handy. . . Knight Plug - A plug of some sort in the shape of a knight. Lab Card Key - It looks like a card key for lab access. Lighter - An oil lighter. Lockpick - A lockpick. I can unlock the simple locks with this. Magnum - Desert Eagle 50 A.E. A high caliber magnum pistal. It uses powerful DOT 50 A. E. rounds. By IMI, Israel. M. (Magnum) Bullets - DOT50A.E. rounds. Magnum rounds for the Desert Eagle. Magnum Parts - They look like parts for a magnum. Main Fuse - I can restore the power to the lab with this. Manhole Opener - A tool to open the manhole lid. Master Key - It looks very important. Mixed Herbs - There are two types of mixed herbs. Here's a explanation of both below: Two Green Piles - A mixture of two green herbs. Green and Red pile - A mixture of 1 green and 1 red herb. Green and Blue - A mixture of 1 green and 1 blue herb. Green Lump - A mixture of three green herbs. Brown Lump - A mixture of 1 green herb, 1 red herb, and 1 blue herb Brown Lump (2) - A Mixture of 2 green herbs and 1 blue herb. MO Disk - The label says "For Cargo Room Verification". P. (Pump) Room Key - It looks unique. Now I can access the Power Room. Photo - A picture taken fairly recently. Plastic Bomb - Enough C-4 to clear the wall, but it needs a detonator. Platform Key - I have to hurry and get that train operational! (Precint Key) - A key to the precint. Once you check it, it'll either be the spade, diamond, heart, or club key. Red Card Key - A plastic card. It reads: Weapon Storage. Red Herb - Special herbs that grow in the Raccoon City region. R. (Rocket) Launcher - A rocket launcher. One shot from this should kill any enemy. Rook Plug - A plug of some sort in the shape of a rook. Serpent Stone - A six-inch stone with a snake etched on the side. Shotgun - Remington MI100-P. It uses 12 gauge rounds. Smaller than a standard MI100, as its barrel is cut. Shotgun Parts - They look like parts for a shotgun. Shotgun Shells - Shotgun shells. For the Remington M1100 series. Small Key - It looks like the key to a desk. Spade Key - It's in the shape of a spade. Spark Shot - High voltage gun to repel experimental animals. It uses Spark Shot rounds and has a range of 10 feet. S. (Sub) Machine Gun - MAC11. Manufactured by Military Armament CORP. It uses DOT 380 rounds. Unicorn Medal - Something is engraved on the back. "Please guide me to the beautiful maiden who turned into stone as she waited for me." Vaccine - I can save Sherry with this. Valve Handle - I can open/close the valves with this. Virgin Heart - A blood-red jewel about the size of a fist. W. (Weapon) Box Key - An odd-shaped key. Umbrella's logo is on the key ring. Wolf Medal - A wolf is etched. |
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