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RACCOON CITY   |   INSTRUCTION BOOKLET   |   TYPED INSTUCTION BOOK - CONTENTS   |   RESIDENT EVIL 2 FILES   |   BLUE FOLDER   |   ROOKIE FILES   |   CHARACTER INFO   |   LEON S. KENNEDY   |   CLAIRE REDFIELD   |   ADA WONG   |   SHERRY BIRKIN   |   BEN   |   ANNETTE BIRKIN   |   WILLIAM BIRKIN   |   BRIAN IRONS   |   CHRIS REDFIELD   |   JILL VALENTINE   |   REBBECCA CHAMBERS   |   A CITY CRAWLING WITH CONFUSION   |   RACCOON CITY'S ONLY HOPE   |   THE NINTENDO 64 CONTROLLER   |   STARTING A MISSION   |   MISSION CONTROLS (DEFAULT)   |   OPTION MODE   |   STATUS SCREEN, CONTINUED   |   STATUS SCREEN   |   SPECIAL CONTROLS (DEFAULT)   |   ITEM BOXES   |   SAVING/LOADING   |   STARTING THE 2ND MISSION   |   CAN'T SURVIVE? TRY THIS!   |   SCANNED INSTRUCTION BOOK   |   INSTRUCTION BOOKLET COVER   |   INSIDE COVER/COPYRIGHT INFORMATION   |   PAGE #1: CONTENTS   |   PAGE #2: STORY   |   PAGE #3: CHARACTERS   |   PAGE #4: THE N64 CONTROLLER   |   PAGE #5: STARTING A MISSION   |   PAGE #6: CONTROLS   |   PAGE #7: SPECIAL CONTROLS   |   PAGE #8: OPTION MODE   |   PAGE #9: STATUS SCREEN   |   PAGE #10: STATUS SCREEN CONT.   |   PAGE #11: ITEM BOXES   |   PAGE #12: SAVING/LOADING   |   PAGE #13: STARTING THE 2ND MISSION   |   PAGE #14: SURVIVAL TIPS   |   PAGE #15: NOTES   |   PAGE #16: CAPCOM EDGE CARD   |   PAGE #17: CAPCOM EDGE   |   BACK COVER   |   ITEMS & WEAPONS   |   RESIDENT EVIL 2 ITEM AND WEAPON SECTIONS   |   ITEMS AND WEAPONS LIST   |   KEYS LIST   |   AMMO LIST   |   MAP LIST   |   HEALING ITEMS LIST   |   ITEMS LIST   |   WEAPONS LIST   |   LEON SECTIONS   |   CLAIRE SECTIONS   |   LEON ITEMS LIST   |   LEON WEAPONS LIST   |   CLAIRE ITEMS LIST   |   CLAIRE WEAPONS LIST
KEYS LIST
Here's a list of all of the different keys you can collect in Resident Evil 2. Remember that any object you use to open anything, is considered a key. So the "plugs" (such as Bishop and Rook plugs) are keys. I also included the lockpick in the list. Because you use it to open simple locks, it's  considered a key.




Bishop Plug - A plug of some sort in the shape of a bishop.


Blue Keycard - A plastic card. It reads: Hall electronic lock.


C. Panel Key - A control panel key. The letter "U" is etched.


Cabin Key - I can access the cabin in the rear with this.


Club Key - It's in the shape of a club.


Diamond Key - It's in the shape of a diamond.


Heart Key - It's in the shape of a heart.


Lab Card Key - It looks like a card key for lab access.


(Lockpick) - A lockpick. I can unlock the simple locks with this.


Master Key - It looks very important.


P. Room Key - It looks unique. Now I can access the Power Room.


Platform Key - I have to hurry and get that train operational!


(Precint Key) - A key to the precint. Once you check it, it'll either be the spade, diamond, heart, or club key.


Red Card Key - A plastic card. It reads: Weapon Storage.


Rook Plug - A plug of some sort in the shape of a rook.


Small Key - It looks like the key to a desk.


Spade Key - It's in the shape of a spade.


W. (Weapon) Box Key - An odd-shaped key. Umbrella's logo is on the key ring.










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