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RACCOON CITY   |   INSTRUCTION BOOKLET   |   TYPED INSTUCTION BOOK - CONTENTS   |   RESIDENT EVIL 2 FILES   |   BLUE FOLDER   |   ROOKIE FILES   |   CHARACTER INFO   |   LEON S. KENNEDY   |   CLAIRE REDFIELD   |   ADA WONG   |   SHERRY BIRKIN   |   BEN   |   ANNETTE BIRKIN   |   WILLIAM BIRKIN   |   BRIAN IRONS   |   CHRIS REDFIELD   |   JILL VALENTINE   |   REBBECCA CHAMBERS   |   A CITY CRAWLING WITH CONFUSION   |   RACCOON CITY'S ONLY HOPE   |   THE NINTENDO 64 CONTROLLER   |   STARTING A MISSION   |   MISSION CONTROLS (DEFAULT)   |   OPTION MODE   |   STATUS SCREEN, CONTINUED   |   STATUS SCREEN   |   SPECIAL CONTROLS (DEFAULT)   |   ITEM BOXES   |   SAVING/LOADING   |   STARTING THE 2ND MISSION   |   CAN'T SURVIVE? TRY THIS!   |   SCANNED INSTRUCTION BOOK   |   INSTRUCTION BOOKLET COVER   |   INSIDE COVER/COPYRIGHT INFORMATION   |   PAGE #1: CONTENTS   |   PAGE #2: STORY   |   PAGE #3: CHARACTERS   |   PAGE #4: THE N64 CONTROLLER   |   PAGE #5: STARTING A MISSION   |   PAGE #6: CONTROLS   |   PAGE #7: SPECIAL CONTROLS   |   PAGE #8: OPTION MODE   |   PAGE #9: STATUS SCREEN   |   PAGE #10: STATUS SCREEN CONT.   |   PAGE #11: ITEM BOXES   |   PAGE #12: SAVING/LOADING   |   PAGE #13: STARTING THE 2ND MISSION   |   PAGE #14: SURVIVAL TIPS   |   PAGE #15: NOTES   |   PAGE #16: CAPCOM EDGE CARD   |   PAGE #17: CAPCOM EDGE   |   BACK COVER   |   ITEMS & WEAPONS   |   RESIDENT EVIL 2 ITEM AND WEAPON SECTIONS   |   ITEMS AND WEAPONS LIST   |   KEYS LIST   |   AMMO LIST   |   MAP LIST   |   HEALING ITEMS LIST   |   ITEMS LIST   |   WEAPONS LIST   |   LEON SECTIONS   |   CLAIRE SECTIONS   |   LEON ITEMS LIST   |   LEON WEAPONS LIST   |   CLAIRE ITEMS LIST   |   CLAIRE WEAPONS LIST
ITEMS LIST
Here is a list of all the items you can collect in Resident Evil 2. Remember, anything you can collect that isn't a weapon, is considered a item. Note that Weapon Parts, and ammo are both included as items.





Base Vaccine - Vaccine Cartridge processed with the activator.


Bishop Plug - A plug of some sort in the shape of a bishop.


Blue Herb - Special herbs that grow in the Raccoon City Region.


Blue Keycard - A plastic card. It reads: Hall electronic lock.


Blue Stone (Piece) - Half of an animal is etched on the stone fragment.


Bomb & Det. - I can clear the wreckage away with this.


C. (Control) Panel Key - A control panel key. The letter "U" is etched.


Cabin Key - I can access the cabin in the rear with this.


Club Key - It's in the shape of a club.


Detonator - It's a charge detonator. It's useless by itself.


Diamond Key - It's in the shape of a diamond.


Eagle Medal - An eagle is etched.


Eagle Stone - A six-inch stone with a eagle etched.


Film - I can't tell what's on the film until I develop it.


First-Aid Spray - This will completely restore my vitality.


Flame Rounds - Grenade flame rounds. For the M79 Grenade Launcher.


Fuse Case - A case for industrial fuses. It's been designed for superconductor fuses.


G. Cogwell - It's gold plated. It looks like a large clock cog.


Green Herb - Special herbs that grow in the Raccoon City region.


Grenade Rounds - Grenade bearing rounds. Used for the M79 Grenade Launcher.


G-Virus - A purple object in a gel-like state.


H. (Hand) Gun Bullets - 9x19 parabellum rounds that can be used for either the H & K VP70 or Browning HP.


H. (Hand) Gun Parts - They look like parts for a Hand Gun.


Heart Key - It's in the shape of a heart.


Ink Ribbon - I can type in my progress with this.


Jaguar Stone - A six-inch stone with a jaguar etched.


Joint N. Plug - High power plug. Used to activate large generators.


Joint S. Plug - High power plug. Used to activate large generators.


King Plug - A plug of some sort in the shape of a King.


Knight Plug - A plug of some sort in the shape of a Knight.


Lab Card Key - It looks like a card key for lab access.


Lighter - An oil lighter.


Lockpick - A lockpick. I can unlock the simple locks with this.


M. (Magnum) Bullets - DOT50A.E. rounds. Magnum rounds for the Desert Eagle.


Magnum Parts - They look like parts for a magnum.


Main Fuse - I can restore the power to the lab with this.


Manhole Opener - A tool to open the manhole lid.


Master Key - It looks very important.


Mixed Herbs - There are two types of mixed herbs. Here's a explanation of both below:


Two Green Piles: A mixture of two green herbs.

Green and Red pile: A mixture of 1 green and 1 red herb.

Green and Blue: A mixture of 1 green and 1 blue herb.

Green Lump: A mixture of three green herbs.

Brown Lump: A mixture of 1 green herb, 1 red herb, and 1 blue herb

Brown Lump (2): A Mixture of 2 green herbs and 1 blue herb.


MO Disk - The label says "For Cargo Room Verification".


P. (Pump) Room Key - It looks unique. Now I can access the Power Room.


Photo - A picture taken fairly recently.


Plastic Bomb - Enough C-4 to clear the wall, but it needs a detonator.


Platform key - I have to hurry and get that train operational!


(Precint Key) - A key to the precint. Once you check it, it'll either be the spade, diamond, heart, or club key.


Red Card Key - A plastic card. It reads: Weapon Storage.


Red Herb - Special herbs that grow in the Raccoon City region.


Rook Plug - A plug of some sort in the shape of a rook.


Serpent Stone - A six-inch stone with a snake etched on the side.


Shotgun Parts - They look like parts for a shotgun.


Shotgun Shells - Shotgun shells. For the Remington M1100 series.


Small Key - It looks like the key to a desk.


Spade Key - It's in the shape of a spade.


Unicorn Medal - Something is engraved on the back. "Please guide me to the beautiful maiden who turned into stone as she waited for me."


Vaccine - I can save Sherry with this.


Valve Handle - I can open/close the valves with this.


Virgin Heart - A blood-red jewel about the size of a fist.


W. (Weapon) Box Key - An odd-shaped key. Umbrella's logo is on the key ring.


Wolf Medal- A wolf is etched.






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