The City of LeClaire | home
Abombwe | Animalism | Auspex | Bardo | Celerity | Chimerstry | Daimoinon | Deimos | Dementation | Dominate | Flight | Fortitude | Kai | Maleficia | Melpominee | Mortis | Mytherceria | Necomancy | Nihilistics | Obedah | Obfuscate | Obtenebration | Ogham | Potence | Presence | Protean | Quietus | Sanguinus | Serpentis | Spiritus | Striga | Temporis | Thaumaturgy | Thanatosis | Valeren | Vicissitude | Visceratika
Animalism
Animalism--allows empathy with and power over the animal world, as well as the animal within, and embodies the Beast which lurks within the soul of every Cainite. Those with Anamalism can understand and soothe the passions of animals and control the actions of such creatures by touching the heart of the beast within them all. Vampires lacking this Discipline or the Skill of Animal Ken can seem offensive to animals, as beasts are distinctly uncomfortable around the undead and will do all they can to move away.
Level 1--Sweet Whispers (communicate with animals)
System: No roll is necessary to talk with an animal, but the player must make a Manipulation+Animal Ken roll to get it to do favors (difficulty 6). This difficulty can be adjusted by circumstances and roleplaying skill. Depending on the nature ot hte character's inner soul, the approach of the conversation with the animal will differ--it is not completely up to the player to decide, and depends heavily on the charatcer's Nature. The approach taken might be that of intimidation, teasing, cajoling, rationality, emotional pleading or practically anything. Ineractijons must be roleplayed through, but the player should understand that he does not simply play the character, but the Beast within instead.
Level 2--The Beckoning (summon animals)
System: The player must roll Charisma+Survival to determine how well the call is received by the intended targets (diffculty is normally 6) and consult the table below. The only animals that might respond are those within hearing distance of the song.
The summons may be very complicated, though teh Storyteller will assign a higher difficulty if the player gets too carried away. For instance, a vampire coulc simply call out all the rats of the sewers (difficulty 6), all rats with white fur (difficulty 7), or even summon the specific rat that had the audacity to bite her (difficulty 8).
1 success One animal responds
2 successes A quarter of the animals who hear The Beckoning respond
3 successes Half of the animals respond
4 successes Most of the animals respond
5 successes All of the animals respond
Level 3--Song of Serenity (removing anger)
System: The player must roll Manipulation+Empathy (difficulty 7) and must collect as many successes as hte target has willpower (five for most animals). This is an extended roll. Any failure indicates that the vampire must start over from teh beginning, while any botch indicates that he will never again be able to steal that creature's Beast. Vampires are immune to this.
Level 4--Sharing of Spirits (entering an animals body and controlling it)
System: The player must roll Charisma+Animal Ken (difficulty 8) as the character looks into the animal's eyes (only animals with eyes can be possessed). The number of successes obtained determines the free will and powers the character still retains while possessing the animal. Less than three successes means the player must use Willpower points to take any action which directly violates the instincts of the animal in question.
1 success Cannot use Disciplines
2 successes Can use Auspex
3 successes Can also use Presence
4 successes Can alos use Dominate
5 successes Can also use Thaumaturgy
Level 5--Drawing Out the Beast (transfering anger to induce frenzy in another)
System: To use this power, the vampire must be in frenzy, or close to it, and roll Manipulation+Animal Ken (difficulty 8). The player needs to announce his preferred target prior to rolling. It must be someone within eyeseight. Refer to the table for the results:
1 success The character transfers the Beast, but releases it upon a friend
2 successes The character is stunned by the effort and may not act next turn, but transfers the Beast.
3 successes The character is completely successful
Level 6--Animal Succulence
Most vampires find the blood from flat, tastless ans lacking nutritional value. Some Gangrel and Nosferatu, however, have refined there understanding of the spirits of such "lesser prey" to the point that they are able to draw much more sustenance from the beast than normal Kindred can.
|
||