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Dominate
Dominate--influence over the minds and actions of others

Level 1--Command the Wearied Mind (one word commands to others)
System: The character must make a Manipulation+Intimidation roll (difficulty of the target's Willpower). More successes force the target to act with greater vigor.

Level 2--Mesmerize (implant suggestions into unconscious mind of subject)
System: The player must roll Manipulation+Leadership (difficulty is the Willpower of the target). The number of successes determines how well the suggestion is implanted. With less than three successes, the subject cannot be forced to do anything which seems strange to her. The subject might walk outside, but is unlikely to pretend to be a chicken. With less than five successes, the suggestion is effective unless heeding it would endanger the subject. A businessman won't pick a fight with someone, but a bouncer will in a heartbeat. At five successes, nearly any sort of command can be made.

Level 3--The Forgetful Mind (steal, create, and remove memories from subject)
System: The player rolls Wits+Subterfuge (difficulty is the Willpower rating of the target) and then consults the following table to see how much may be done to the subject's memory.
1 success Memory loss lasts but a day
2 successes May remove, but not alter memory
3 successes May make slight alterations to memory
4 successes May alter or remove entire scene from subject's memory
5 successes Whole periods of subject's life may be recnostructed

Level 4--Conditioning (lowering resitance to your domination and raise it to others)
System: The player must roll Charisma+Leadership (difficulty is target's Willpower). Conditioning is an extended action. The Storyteller will determine in secret how many successes are required, and keep track of how many are gained. Typically between five to ten times the subject's Self-Control is required. The player will only know if a target is successfully Conditioned through roleplaying.
The subject becomes so completely Dominated that the vampire's presence, let alone eye contact, is no longer required to maintain absolute control. He does exactly as he is told as long as he is within earshot of his master. No command roll is necessary unless the subject cannot see the vampire at all. Even if a command roll is failed, the subject is still likely to carry out part of the orders given. Additionally, others will find the subject more difficult to Dominate as Conditioning raises others' diffculties by two (to a maximum of 10).

Level 5--Possession (take control of another person's mind and body)
System: In order to Possess another individual, a character must completely strip away the target's Willpower. The two square off in an opposed roll; the subject rolls Willpower while the Possessor rolls Charisma+Intimidation (dfficulty of 7 for both). For every success the attacker obtains over the other's total successes, the target loses a point of Willpower. A victory by the suject does nothing but prolong the struggle, for each success provides her with that many extra dice to roll on the next turn. A botch by the attacker, however, makes the subject permanently immune to a character's Dominate attempts.