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Necomancy
Necromancy--summoning and conversing with spirits of the dead
Level 1--Insight (seeing the last thing a corpse saw by looking into its eyes)
System: A roll of Perception+Occult (difficulty 8) is necessary to use this power. This can even be done to vampires (extinguished or not), in order to see the last thing they saw before they died (but the difficulty is 10). The number of successes indicates how much is learned about what the subject saw and heard at that moment (see the chart below). This power cannot be used on vampires who have reached Golconda.
1 success A sense of how the subject died, or what caused it
2 successes See what happened in the minutes before death
3 successes See and hear what happened in the minutes before death
4 successes See and hear what happened up to a half an hour before death
5 successes Completely understand everything that happened up to an hour before death
Level 2--Summon Spirit (summoning of spirits)
System: Requirements to summon--know the name of the spirit, have some person or object in the room with a personal connection to the spirit.
The Vampire must make a roll of Perception+Occult (difficulty equal to the spirit's Willpower) if the spirit does not wish to be summoned. The number of successes indicates how clear the contact is. For each question asked, roll one die for each summoning success--at least one success on this second roll is needed to maintain contact long enough to get an answer.
Level 3--Compel (master a summoned spirit)
System: The character must make a roll of Manipulation+Occult (difficulty of the spirit's Willpower). The number of successes indicates the degree of control, as follows:
Botch--the spirit is enraged and attacks the character
Failure--the spirit is free to depart if it wishes. A hostile spirit may attack the character before departing.
1 success--the spirit is compelled to remain and to refrain from attacking any creature without the character's permission
2 successes--the spirit is bound to remain peacefully, and answer any question truthfully
3 successes--the spirit is bound to remain peacefully and answer truthfully and fully--no half-truths, no leaving things unsaid.
4 successes--the spirit is bound to remain and answer, and to perform any task the character demands. If unwilling, it may do a bad job or willfully misinterpret instructions.
5 successes--the spirit is bound to obey both the word and the intent of the character's commands to the best of its ability.
Level 4--Haunting (keep a spirit from returning to the spirit world)
System: A roll of Manipulation+Occult (difficulty is the spirit's Willpower if it is unwilling, or 4 if it wants to stay) keeps it in the world of the living for one day per success. For that time, it is not necessary to roll for severance of contact as described under Summon Spirit above.
Level 5--Soul Stealing (summoning spirits from living bodies)
System: A roll of Manipulation+Occult is necessary (difficulty is the Willpower of the victim if it is unwilling). Once the soul leaves the body, the body deteriorates, and the victim must spend a Willpower point to return to the body or die.
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