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Striga
This Discipline is associated with secret witch-cults of Europe. It draws on traditional folk powers and twists them to evil purposes. Its practitioners are often called strigmaga, or "nigh/walkers," and they virtually comprise a bloodline unto themselves among infernalists.
Level 1--Strix
The reputation of the strigmaga for knowing all things is based on this simple power of governing the night winds to carry gossip to the infernalists.
System: The infernalist calls the night winds with a roll of Charisma + Intimidation (difficulty 6). Only one success is needed for the winds to transmit the words of anyone talking in the open air within one mile. The strigmaga does not necessarily understand the language in which the words are spoken (she is limited by her own knowledge).
Level 2--Scobax
The strigmaga is able to influence the actions of swarms of vermin and insects. This power neither calls nor controls the vermin, but incites them to harass others.
System: The player must roll Charisma + Survival (difficulty 6) to determine the response to the infernalist's call. The vermin are incapable of doing any real damage, but are greatly distracting and can spoil foodstuffs. Characters plagued by the swarm add two to the difficulties of any actions they undertake.
1 suscess Vermin gather, but act normally ( eating food, scurrying about, but not attacking people)
2 successes The vermin swarm, concentrating on a single target, whom they bite
3 successes The vermin swarm through an area, attacking anyone in it
4 successes The vermin attack any designated targets, following them as best they can
5 successes The vermin swarm in a mad rage. Hundreds of insects respond, biting and stinging everyone in the vicinity
Level 3--Masca
The name of this power derives from both the Latin for eating and from the word for a mask. By drinking the blood of a bird or beast, the infernalist can mask herself in the creature's form and carry out her dark business. The transformation lasts until the next dawn, and the infernalist gains all the advantages of the animal form. However, the infernalist cannot use any other Disciplines while wearing the mask.
System: No roll is necessary and the transformation is automatic, but Blood Points must be spent depending on the animal form assumed. Transforming into a small creature such as a bird or mouse costs only one Blood Point, whereas changing into a large beast like a wolf costs three. Becoming a huge animal such as a bear costs five or more Blood Points. Only animal forms may be assumed, though any inherent traits of a beast (claws, poisonous bite) are available to the strigmaga.
Level 4--Hexe
This power curses a single individual. It is said that in ancient times, this power was strong enough to strike a person dead.
System: The infernalist must spit blood on the target (requiring a Dexterity + Archery roll in combat). The character coughs up a Blood Point, and the player rolls Stamina + Occult (difficulty equal to the target's Stamina); each success inflicts one Health Level of aggravated damage. This damage manifests in a hideous fashion as the victim's body twists and mutates.
On a botch, the strigmaga swallows her own poisonous blood and suffers three levels of aggravated damage.
Level 5--Fractura
This power allows the strigmaga to control her own blood in strange ways. Her vitae bubbles out of her skin to form barbed tentacles that surround and protect her.
System: A Stamina + Occult roll (difficulty 7) must be made; each success costs one Blood Point and enables one tentacle to be extruded. Each tentacle is six feet long and has Strength and Dexterity scores of 5. Additional Blood Points may be "fed" to the tentacles to increase these parameters (each Blood Point spent increases either Strength or Dexterity by one). A tentacle does Strength + 2 slashing damage and has four Health Levels (though the "parent" does not suffer any wound penalties from damage suffered by the tentacles). The strigmaga may choose to make a soak roll for a tentacle; should this roll fail, however, she takes the damage instead of her tentacle. The blood spent on creating tentacles does not return to the infernalist's Blood Pool when the power ends. There are rumors that a infernalist can be diablerized via her tentacles, but few are willing to test the theory.
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