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Obedah
Obedah--the power of healing, and control over other's bodies and spirits
Level 1--Panacea-- (lick wounds of others and heal them)
System: For each Blood Point expended during the licking, the character can heal one Health Level. Note that the character must be able to lick the wound to heal it.
Levelt 2--Anesthetic Touch (laying on of hands and stopping any pain)
System: This paralyzes the target. Successful use of this power requires a Willpower roll (difficulty of the target's current Willpower) after the touch has been made. The numbness and paralysis last for a length of time dependent upon the number of successes. This power works on supernatural creatures, provided they have tangible bodies.
1 success one turn
2 successes two turns
3 successes 5 turns
4 successes 1 hour
5 successes 1 day
Level 3--Neutral Guard (protecting of yourself and others under your care)
System: After the character spends two Willpower points, no one not already within 10 feet of him can come that close to him until he voluntarily drops the Netural Guard. Anyone trying to come that close must engage the vampire in an extended and resisted Willpower vs. Willpower test, and must exceed the vampire's successes by three. If the vampire who evoked the Netural Guard scores three more successes than the would-be intruder, the intruder is paralyzed for five turns.
If the vampire voluntarily drops the Guard, he must spend another two Willpwer points to reestablish it.
Level 4--Treat the Sick Mind (using the third eye gained from this discipline, you can sense derangements and cure them in others)
System: Sensing the Derangement requires a Perception+Empathy roll (difficulty 7). Actually curing the Derangement requires a Charisma+Medicine roll (difficulty of the target's Willpower+3). Remember, the Derangement is a survival mechanism and the subconscious will not be willing to let it go. During the cure, the vampire gets one extra die to roll for every success made on the diagnosis.
During the treatment, the target's body is bathed in a soft golden glow from the third eye, and anyone in the area will more than likely notice both the glow and the eye. Also, if the target moves during this time, the difficulty of both the diagnosis and the treatment increases by one. If the target moves more than five feet away from teh healer, the treatment ends.
Level 5--Unburdening of the Bestial Soul (pullling another's soul into you and healing it)
System: A contested Willpower roll must be made to take a soul. The character must accumulate three successes; if interrupted, the process must start all over again. Once the soul has joined with the character's own, the character may begin to restore health to a sould that may have been overcome with the Beast. On a point-for-point basis, the character may spend Willpower to restore Humanity to the target. The maximum number of Humanity points that may be granted equals the character's Empathy rating. A character may unburden the ills of a give soul only once, even if the character's Empathy rating later increases or if the character did not restore Humanity equal to his current Empathy. Once flaws have been overlooked, they cannot later be cleared.
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