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Daimoinon
Daimoinon--This Discipline is included for Storyteller use only; Baali are not known for their ability to work with otehrs and therefore do not make suitable player characters (NO ONE SHOUD PLAY ONE IN OTHER WORDS) during this period. Their power is that of the Devil himself, and through the use of Daimoinon they draw upon the forces of Hell to demoralize and cripple their enemies. It is for this reason tha all Cinites stand united in their hatred of the Baali, whose lust for power threatens to undermine vampire society.
Level 1--Sense the Sin It is said that creature sof evil can turn even the most pious man to evil, for does not everyone fear the capcity for sin? This power allows the Baali to see into the soul of his victim, to ferret out her greatest weakness.
System: By making a Perception+Empathy roll against a difficulty of the target's Self-Controll/Instinct+4, the BAali can sense the subject's greatest character flaw, be it a low Virtue, a weak Willpower, a Derangement or whatever. The Storyteller should use discretion should the "flaw" be something without a stat, such as the subject's guilt at having killed her sire.
Level 2--Fear of the Void Below Through the use of this Discipline, the BAali can send those who listen ot her into fits of terror at the damnation taht awaits them in the afterlife. This power is feared by pagan and Christian alike, for such is its power taht even blasphemers tremble at the Baali's words.
System: The Baali must first use Sense the Sin (above) to discern the tragic flaw of the target. She must then speak to the target, telling him of his inevitable damnation. If the Baali makes a Wits+Intimidation resisted roll against the target's Courage+4, the victim falls into Rotscherck; if the Baali scores three ore more successes, the target collapses in panic.
Level 3--Flames of the Netherworld By using this power, the Baali may hurl blasts of flame at his enemies--a truly spectacular sight which will instantly convince any onlookers that the Baali is indeed a creature of Satan.
System: The Baali Throws a blast of hellfire that does one die of damage per Blood Point spent. Striking an intended target requires a Dexterity+Occult roll with a difficulty dependent on range. This eldritch fire does aggravated damage.
Level 4--Psychomachia The Baali is able to summon the Beast in an individual. After using Sense the Sin (above) to discern weakness, the Baali can actually coax the Beast to the surface, causing her victim to loose control and become ruled by his passions.
System: The victim must roll his greatest weakness (i.e. lowest Virtue) against a difficulty of 8 or fly into a frenzy; any Derangement possed by the victim manifests violently.
Level 5--Curse The Baali may call upon his hellish powers to inflict a curse upon his enemies, often disfiguring or crippling them. The Baali may remove this curse at will, should he choose. Few ever do.
System: By making an Intelligence+Occult roll against a difficutly equal to the target's Willpower, the Baali may cast a curse on the target. One of the target's Traits, chosen by the Baali, drops to zero for a duration dependent on the number of successes:
1 success One night
2 successes One wek
3 successes One month
4 successes One year
5 successes Permanent
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