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Quietus
Quietus--killing quitely

Level 1--Silence of Death (create a zone where no noise may escape from)
System: Activation of this power evokes complete silence in a 20-foot radius around the character. This zone of silence costs one Blood Point to create.

Level 2--Weakness (touching a foe and lowering their Stamina by one point)
System: Successful use of this power requires hand contact and a Willpower roll (difficulty equal to the target's Stamina+Fortitude) and spending a Blood Point. The number of successes scored on the roll determines how long the Stamina is lost.
1 success one turn
2 successes one hour
3 successes one day
4 successes one month
5 successes permanently (though Stamina can be bought back up with experience)
If a mortal is reduced to zero Stamina by this power, he becomes very sick and has no immunities to disease. If one of the Kindred is reduced to zero Stamina by this power, she immediately enters torpor and does not recover until one of her Stamina points returns. If all a Kindred's Stamina is permanently destroyed, she may only recover from torpor through mystical means.

Level 3--Disease (touching a foe and reducing all their Physical Attributes by one)
System: To use the Disease power, the attacker must exped three Blood Points, touch his foe and make a Willpower roll (difficulty of the opponents Willpower). The number of successes indicates the duration of this power's effects (as per Weakness, above). If either Strenght or Dexterity is reduced to zero, the target cannot move until a point of one or the other is recovered. The effects on Stamina are equivalent to those of Weakness.

Level 4--Blood Agony (use of blood to cause aggravated wounds)
System: Each extra Blood Point used to coat a weapon with the poison blood allows that eapon to cause aggravated wounds on an additional hit. Thus if Absolom were to spend two Blood Points coating his broadsword, he could hit once and do aggravated damage, miss, and then hit again for aggravated wounds. No more hits would cause this sort of damage until he again coated the blade. Note that if a character hits but does not damage, the blood is used but no aggravated wounds are caused.
This weapon must be large enough to accept all the blood a Kindred wants to smear on it. A bullet, for example, could not reasonably have any blood on it, and the blood would not cling during acceleration.

Level 5--Taste of Death (spit blood at foes, doing aggravated wounds)
System: This attack has a range of 10 feet for every point of Strength and/or Potence the character has. It does two dice of aggravated damage for every Blood Point expended in the spittle.