The City of LeClaire | home
Abombwe | Animalism | Auspex | Bardo | Celerity | Chimerstry | Daimoinon | Deimos | Dementation | Dominate | Flight | Fortitude | Kai | Maleficia | Melpominee | Mortis | Mytherceria | Necomancy | Nihilistics | Obedah | Obfuscate | Obtenebration | Ogham | Potence | Presence | Protean | Quietus | Sanguinus | Serpentis | Spiritus | Striga | Temporis | Thaumaturgy | Thanatosis | Valeren | Vicissitude | Visceratika
Visceratika
Level 1--Whispers of the Chamber
By making a Perception + Alertness roll against a difficulty of 6, the Gargoyle is able to detect others within an enclosed area of about the size of a large apartment, even if the intruders are out of sight, in darkness or protected by Obfuscate. If the target is actively seeking to avoid being detected, she gets an opposed roll of Self-Control + Stealth with a 6 difficulty.
Level 2--Skin of the Chameleon
By spending a blood point, the Gargoyle's skin takes on the texture and color of its surroundings, adding five to the dice pool for Stealth as long as it moves slowly (half speed or less).
Level 3--Voices of the Castle:
As Whispers of the Chamber, above, but affecting an entire building or physical structure.
Level 4--Bond With Terra
Similar to the Protean power Meld with Earth, this power also allows the character to melt into stone, brick or asphalt. However, this power does not allow the character to actually sink deep into the protective surroundings. Instead, the character seeps just below the surface, and a faint outline of her form can be seen above where she rests.
Level 5--Stonestrength
The Gargoyle's flesh hardens and pain is deadened, giving the character one extra Stamina point for the purposes of resisting wounds, subtracting one from all wound penalties, and halving the damage received from fire.
|
||