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Thaumaturgy
Thaumaturgy--Few Kindred are able to practice the rigorous discipline of Thaumaturgy. This is the practice of blood magick, and is largely the province of the Tremere Clan, who created it and guard its secrets jealously.
This magick is directly descended from the theories and practices of the Order of Hermes, a medieval order of magi. While few humans know aught of blood magick, this art has been developed for centuries by the Tremere to take advantage of their vampiric strengths. Tremere Thaumaturgy is despised and feared by most mortal wizards.
Thaumaturgy also allows the wielder to use rituals, as well as a number of different paths: the Lure of Flames, Movement of the Mind, and Weather Control.
Level 1--A Taste for Blood (Perception-based abilities related to blood) You may determine how much blood is left in a Kindred or mortal, how recently a vampire has fed and the aproximate generagion of a vampire. You must touch the blood in order to be able to tell anything about it.
System: The player must roll Perception+Occult (difficulty of 7). Number of successes determines how much information is received and how accurate it is.
Level 2--Blood Rage (force another to use blood with touch)
System: The player must roll Dexterity+Subterfuge against a difficulty of the target's Willpower. Every success forces the target to immediately spend one Blood Point in a wa of the Thaumaturgist desires.
Level 3--Blood of Potency (temporarily lowering your effective generation)
System: Roll Manipulation+Survial (difficulty 8); successes must be spent both to decrease the vampire's generation and create a duration in hours.
Level 4--Theft of Vitae (transfering blood into your system)
System: The player must roll Intelligence+Medicine against a difficulty of six if the blood is stationary (i.e. in a blood bank) or against the target's Willpower if attacking another being. The number of successes determines how many Blood Points are transferred. The blood stolen must be within 50 feet and in clear view, and the source of the attack will be obvious.
Level 5--Cauldron of Blood (manipulating others' blood; boiling others' blood)
System: The player must roll Willpower against a difficulty equal to teh number of Blood Points the vampire wishes to boil at once+4 (maximum 10). The victim also takes one wound for every point boiled.
Thaumaturgical Paths
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