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Vicissitude

This Discipline is common among Tzimisce vampires. It is similar in some respects to Protean, but the two are separate Disciplines. Vicissitude allows a vampire to transform the shape and composition of bodies, both their own and those of others.
Vicissitude is a strange Discipline, and in many ways is more like a disease. As the vampire slowly masters it, he begins to think and act in an alien manner. Those who have mastered the Discipline do not seem to think in human terms, and their goals are often mysterious and misunderstood even by themselves. Some vampires who achieve great power in Vicissitude lose all interest in the material world. Rumors abound of Tzimisces who have vanished, never to be heard from again.
Oddly enough, some vampires who have achieved great power in Vicissitude do not become more alien in thought or interest, and there appears to be no pattern this Discipline's effect on the mind if it even has any. All these weird characteristics concerning Vicissitude have remained unexplained. How these effects are handled is left to the Storyteller.

Level 1--Changeling
This allows the vampire to alter her own appearance and/or voice. The vampire may make only minor alterations to her body, like making her nose larger, growing webbing between fingers, making ears pointed, etc. The alteration is permanent unless this Discipline is used to restore the features. This power allows the vampire to increase his Appearance Attribute or to look like someone else (as long as the changes are not too drastic), which explains why so many Tzimisces are such handsome creatures.
System: The vampire must spend a Blood Point for each body part undergoing the specific change. Then he makes an Intelligence + Body Alteration roll (difficulty 7). The num ber of successes determines the results of the alteration. If the vampire wishes to increase his own Appearance, the diffi culty is 10 and a botch reduces the Attribute. To look like someone else, the vampire must make an Intelligence + Disguise roll (difficulty 10)
Sucesssess Effect
1 Similar, but several flaws
2 almiost what he wanted with some small flaws
3 What Vampire wanted with atleaset one small flaw
4 Very good Copy, but Close family and friends maybe able to tell he is a double
5 Perfect. He could pass for the person as long as he played it well.

Level 2--Fleshcraft
This power allows the vampire to drastically alter flesh, be it her own or another's. The vampire must lay hands on the subject and mold the desired alteration. She can shape the flesh into any shape or texture. Fleshcrafting provides no special benefit to the subject other than a cosmetic one; however, the effects are permanent. Tzimisces often use this to improve a person's looks or as a curse. For the curse, the vampire will grab the skin of her victim and pull it out of shape.
System: Fleshcrafting requires a Dexterity + Body Alteration roll; use the same success chart as Changeling, as well as the same blood cost. Additionally, the vampire must first successfully grapple to use this power on an unwilling victim. If the vampire is using this power to reduce the victim's Appearance, it decreases by one point per success.

Level 3--Bonecraft
This power allows the vampire to shape bone in the same manner flesh is shaped. This lets the vampire create a number of horrible effects limited only by his imagination. This power must be used in conjunction with Fleshcraft unless the character intentionally wishes the bones to stretch the skin, possibly ripping or puncturing it and causing extreme pain.
System: Bonecraft works like Fleshcraft, but requires a Strength + Body Alteration roll. If Bonecraft is deliberately used without Fleshcraft for the purpose of inflicting injury, the victim takes one die of damage for each success the crafter rolls (diffficulty 7) and will he horribly disfigured.

Level 4--Horrid Form
This power enables the vampire to assume the form of a real monster. In one turn the vampire's entire body transforms into a seven to eight foot tall creature with grotesque features. The vampire has clawlike, seven fingered hands, a row of bony spines protruding from her vertebrae, a horribly deformed head, huge muscles and thick blackish gray skin covered with a slick, black, oily residue. Oddly enough, all vampires using this power take this form, though each has slight variations.
System: In this form, the vampire's Strength, Dexterity and Stamina all increase by three, while Social Attributes are reduced to zero. Damage done via hand to hand combat is increased by one due to the bony knobs and ragged nails on the creature's hands. It costs two Blood Points to assume this form.

Level 5--Inner essence
With the Inner Essence, the vampire can turn parts of his body to blood and then reform them later. The body can be fumed into a maximum of 10 Blood Points, and this blood can be left in one place, used to create a Blood Bond with another vampire, or imbibed by the creator. If all the blood is ingested or otherwise destroyed, however, the vampire ceases to exist.
System: The vampire chooses what part or parts of her body to turn to blood. Each leg and the chest can turn into two points' worth, while the abdomen, arms and head can each become one point. This can reform into the body part as long as it has not been ingested or destroyed, and is in contact with the vampire. If the blood has been destroyed, the vampire must spend a number of Blood Points equal to what was originally created to regrow that part of the body.