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Chimerstry
Chimerstry--art of creating illusions and hallucinations

Level 1--Ignis Fatuus (static illusions, affects only one sense of target)
System: An illusion costs one point of Willpower to create and lasts until the character can no longer sense it, decides to end it, or it is seen through in some way. Ending an illusion takes no time or effort and happens whenever the creator wishes.

Level 2--Fata Morgana (same as level one, but affects any or all senses)
System: Like the illusions created by Ignis Fatuus, these illusions are static and cannot be moved once created. They cost two Willpower points to create, adn disappear as per Ignis Fatuus.

Level 3--Apparition (use in conjunction with 1 or 2, allows illusion to move)
System: The creator spends one Blood Point to make an illusion move in one specific way; she can change or stop this motion, but only if she has done nothing save concentrate on the illusion after creating it.

Level 4--Permanency (used to allow illusion to work out of sight of creator)
System: All the vampire has to do is expend a Blood Point and the illusion will stay until dissolved.

Level 5--Horrid Reality (can damage with illusions; illusions are now solid)
System: A Horrid Reality costs two Willpower points to create. If the vampire is trying to damage a foe with this power, the vampire must roll Manipulation+Subterfuge (difficulty of the victim's Perception+Self-Control). Each success inflicts one Health Level of damage upon the victim, though the character can do less than the full amount if, before the dice are rolled, she announces a maximum amount of damage she wants to inflict. A person cannot actually be killed in this manner, and all injuries disappear once the victim is truly convinced that he has not been harmed (which can and will take a considerable amount of time--psychological therapy might even be required).