The Cartel's unit evaluation
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Infantry

The infantry is the weakest unit. They're useful  in the first levels as part of your army. Starting with level 4 (tech level 3) they become pretty useless. They're good only as a anti-trooper and anti-fremen defence.

Troopers

The troopers are useless against all soldiers, but they're good against vehicles and buildings. They're the most efficient worm-killers. In large numbers, they're very useful in any level, but be careful! Always protect them from infantry!

Engineer

This is a specialized soldier. He can't fight, but he can capture enemy buildings by simply entering them. Use engineers whenever you can, but beware of the enemy ones!

Trike

This is the weakest vehicle around. It's only useful before level 4 (tech level 3) and as a scout.

Raider

The raider is an Ordos special unit. It replaces the trike and it can't be bought from the starport. It has more speed, armor and firepower than the normal trike. It's the fastest thing on land. It's only useful before level 4, but it's also an excellent scout. There's a "legend" among advanced Dune2k players that the raider can outrun a sonic blast. I don't know if it's true.

Combat tank
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This is the standard battle tank. It's always useful, because it's an all-purpose vehicle. Each house has it's own model. The ordos one is faster, but with less armour, the atreides one is average and the harkonnen one is slower, but with more armour. The atreides one can easily be killed. If you're ordos you can outrun it and if you're harkonnen you can outgun it. The ordos and harkonnen ones can each be killed quite easily by the other, if that player knows how to use his advantage.

Missile launcher

The launcher is an accurate long range anti-vehicle and anti-building weapon. It's pretty useless against soldiers, but that's no problem. The launcher has the biggest range of all. If placed properly, it can outrange a R-turret. Some say that the ordos can't have it, because they can only order it from the starport. That doesn't make sense. So what if they can only get it from the starport? I never build from factories when I have a starport, because buying units from there is ALWAYS cheaper. Besides, the ordos can have a starport at level 5, while the others can't.

Siege tank

The siege tank fires inaccurate, but powerful cannonballs. They're excellent against soldiers and buildings. They produce splash damage around the place where they land. Once, I've seen a siege tank kill a group of troopers with a cannonball which landed next to them, not on them.

Harvester

There's nothing to say about the harvester except that it repairs itself to half-health.

Carryall

This airunit is used especially for airlifting harvesters, but it also takes units to the repair pad.
It repairs itself to half-health.

Ornithopter

The ornithopter is a special atreides airunit. It's a fast, light-armored bomber. R-turrets and launchers can easily take it out of the sky. It explodes in the air, so it doesn't crash on anything.

MCV

You know what it does. Just deploy it to have an extra const. yard

Deviator

The deviator is a special ordos unit. It's a modified launcher which fires special gas. The gas takes over enemy vehicles (temporarely) and it does 1/100 damage on infantry and buildings. With a lot of these, you could kill your enemy with his own army. They're excellent!

Sonic tank

This is a special atreides unit. It fires sonic blasts. It's especially good against infantry. The problem is that the sonic blast affects anything in its path, including friendly units. Sonic tanks are really stupid. I've seen once a s-tank fireing at an enemy soldier through a whole squad of fremen, killing them all. The sonic tank's range is smaller than the launcher's and the deviator's.

Devastator

The devastator is a special harkonnen unit. It fires devastating plasma. It has a huge armor. However, it's the slowest unit in the game and it has a very small range. It can self-destruct and damage anything around it. It's great weakness is the deviator. It deviates it with one, maximum two shots. Then the ordos can just move it away from their base and self-destruct it.

Fremen

These are just invisible troopers that the atreides get from their palace. They become visible when they fire, so you can squish 'em. Also, they become visible when they're close to enemy soldiers. They're absolutely useless.

Death hand

The death hand is a special harkonnen unit you can get from the hakonnen palace. It's a multi-warhead nuclear missile. It can't be destroyed. However, it's inaccurate and it takes FOREVER to build. If you're harkonnen, don't center your army around it. If you're not, don't worry too much about it.

Saboteur

This is the ordos' special palace weapon. I think it's the best palace weapon of all. It builds fast and It's deadly. When a saboteur enters a building, it blows up(he also dies). The saboteur can go invisible for a period of time, then he must recharge. At the ordos last level, I destroyed ALL the enemy bases using only saboteurs. The problem is it takes time to learn how to use it. You must know how to find a hole in the enemy defences. The best entry point is a place with no soldiers in site(the enemy soldiers make it visible when they're close).

Sardaukar
     The sardaukar is the special unit of the emperor. It's a sort of Universal Soldier. In large numbers, they're unstoppable. Fortunately, the emperor never uses them in large numbers. Never destroy the emperor's palace! Capture it to get sardaukar!

Sand worm
      The worm doesn't belong to anyone. It's native to Arrakis. It likes to have your army for dinner, but it can't eat soldiers. Kill it with troopers.

Thumper

This is a multiplayer-only unit which attracts worms. It's only useful to take the worm somewhere far away and keep it there. It has the least armor of all units.

If you have the v1.06 patch, you'll also get these units in multiplayer:

Grenadier
     The grenadier is a special atreides unit. It's useless, except against infantry.

Harkonnen sardaukar
     It's different from the imperial sardaukar, because it's a bit weaker and a lot more expensive.

Stealth raider
     This special ordos unit is the ultimate scout. It's an invisible raider. I always build many of them. I use them for scouting, but also for distracting (the enemy will use all his soldiers to discover your raiders, while you attack with saboteurs) and for sneak attacks (a harvester is harvesting peacefully in a spice field... there's nobody in sight. Suddenly, 30 raiders appear out of nowere and annihilate it, then they dissapear again).