House Ordos information



 
 
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    House Ordos does not want to have its secret weapons exposed. The information that you can read on this page must not be learned by spies. Spying will be punished according to Ordos law.
 

ORDOS FACTS
 
Ordos logo Home planet: Sigma Draconis
Government: UNKNOWN
Military power: Small numbers, high-tech weapons
Economic strength: Incredible
Prestige: Bought the loyalty of many Houses
Possible allies: The Guild and House of IX

ORDOS UNITS
 
Chemical Trooper
The Ordos don't need the weak Light Infantry. Istead of it, we use Chemical Troopers. These troopers fire their chemical sprey at short range. The chemicals can kill infantry very fast.
AA Trooper
The AA Trooper fires guided missiles which are deadly against aircraft. They're also great against vehicles.
Mortar crew
The Mortar Crew is artillery infantry. You will have to deploy it in order for it to fire. Combined with the Kobra Cannon, these guys could do serious damage.
Saboteur
These trained terrorists have a sole purpose in life: accomplishing their suicidal mission. The powerful explosives that they carry can blast enemies, making sure that the Saboteur's sacrifice was worth it. A Saboteur can smash into units, as well as buildings.
Engineer
The Ordos Engineer can capture buildings and remove Leech larvae, like other Engineers. He can regenerate health, like all Ordos units.
Scout
The Scout is a very fast unit with a long line of sight. It becomes stealthy when it doesn't move. So it's best used for... scouting, of course.
Dust Scout
The Dust Scout is a spider-like vehicle with great speed. It fires a machinegun. It's able to bury itself into special sand (dust basins) becoming completely invisible to the enemy. It's excellent for ambushes.
LasGun Tank
This is our Laser Gun Suspensor Tank. It is a fast hovering vehicle that fires a laser beam. Like all Ordos units, it can slowly regenarate health. It's our basic tank.
APC
The Ordos APC is a hovering vehicle. It's faster but with less armour than the Atreides one, and it fires powerful missiles at both air and ground targets.
Kobra Cannon
 Ah, the Kobra Cannon... Our powerful tank that can deploy into a devastating artillery! It makes our ennemies shudder. The Kobra can act both as a tank and as a fixed artillery.
Deviator
The Deviator is one of the best vehicles in the Ordos arsenal. It fires missiles that contain a special brainwashing gas. The gas takes control of enemy units and makes them yours for 30 seconds. It only takes 1 shot to deviate any unit.
MCV
The MCV can deploy on rock, turning itself into a Construction Yard. This vehicle is expensive and slow.
Harvester
The Harvester is the workhorse of your resourcing operations. It is the only unit capable of collecting spice and delivering it at a Refinery. If you lose all your Harvesters, you get one for free (as long as you still have at least one Refinery).
Carryall
This is the Carryall, a huge transport aircraft. It automatically picks up Harvesters and moves them around the map, just like in Dune 2000.
Advanced Carryall
The Advanced Carryall in not automatic, you can control it. It acts a lot like the Orca Carryall from TS. It can move any one vehicle around the map.
AA Mine
The AA Mine is a flying AA defence. It "attacks" by self-destructing and releasing a cloud of missiles on the enemy aircraft.
Eye in the Sky
The Eye in the Sky is the main Ordos air unit. It's more of a transport than a fighter. It can be deployed, to make it parachute a Saboteur down. The Eye in the Sky will explode in the process. The explosion does some damage, but most of it is done by the Saboteur.

 

ORDOS BUILDINGS
 
Construction Yard
The Construction Yard is the heart of any base. It builds all the other buildings.
Windtrap
This is the Ordos Windtrap. It uses the strong arrakian wind to provide power to Ordos bases. It has only weak armor.
Barracks
The Barracks is where the Ordos soldiers are trained to fight for their House and for their own profit. It produces infantry.
Hangar
This is where all the Ordos air units are produced. It can be upgraded to produce more advanced weapons.
Gas turret
The Gas turret sprays lethal chemicals that melt metal and burn flesh. It is an infantryman's worst nightmare. But it has a short range, so we must guard it against long-ranged attackers.
Refinery
The Ordos Refinery is just like the other houses' refineries. It is the place where Harvesters unload spice. Refineries can be upgraded with unloading "docks", so up to 3 Harvesters can unload at the same Refinery.
Outpost
This is the building that gives us a very important thing for Ordos commanders: The radar map. It needs power to operate.
Factory
This building creates all Ordos vehicles. It is equipped with high-tech devices and it is rumoured to contain ilegal technologies.
Pop-up Turret
The Pop-Up Turrets normally stays hidden in the ground. But when enemies are detected, these turrets seem to appear out of nowhere to take them out.
Starport
It is sometimes called our favourite building. It allows the Ordos to purchase units from the CHOAM merchants' guild. But the price changes with time... and the merchants' greed.
Ordos Palace
The Ordos Palace gives us access to our superweapon, the Chaos Lightning. It strikes from orbit and drives anything that is touches into a mad killing rage. Hit buildings continue to do their normal work, but extremely slowly.