UNITBrotherhood, unity, peace!REPORT
   >>>>>>>>>>>> CLASSIFIED <<<<<<<<<<<<
THIS REPORT IS ONLY FOR COMMANDER ANTON SLAVICK AND KANE
VIOLATION OF PROTOCOL PUNISHABLE BY DEATH


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Nod units--
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Light infantry

The light infantry is only useful in the early missions and in low tech levels in multiplayer. It's the all-purpose infantry for both our forces and the GDI scums. Most weapons are effective against it, except missiles.

Rocket infantry

The rocket infantry is always useful as a cheap missile-launching unit. It's also a pretty useful AA weapon. Use them for guarding.

Cyborg infantry

Not only our advanced infantry, but also our best unit. In large numbers they're unstoppable. They heal themselves on tiberium. This can be very useful if they stay on it when fighting. Use them to crush the pitiful GDI forces!

Engineer

This is a very useful unit, used by us as well as Solomon's army. They can enter damaged buildings to repait them to full health. They can repair bridges by entering the repair huts. But most importantly, they can capture enemy buildings. Remember you loose the engineer when he enters a building.

Nod buggy
   Our light attack vehicle, also useful for scouting. Use it only in early missions and low multiplayer tech levels. Its main use is killing infantry.

Tick tank

One of our new and revolutionary technologies. It's the main component of our conventional forces. It's a "medium" unit. It's advantage is that it can half-bury itself in the ground, leaving only the turret above surface. Always bury it when fighting. It can't move while it's buried, but it has much, much more armor.

Attack cycle

The fastest ground unit in the game... and it's ours. It's excellent for scouting. Although it has light armor, it's cheap and very useful in large numbers. Because it fires missiles, it's very useful against vehicles. Elite (high-veterancy) Attack Cycles can also fire at air units.

Artillery

This is it: our most poweful unit. The pride of the Nod armies. Kane's own death machine. It has an incredible range and firepower. However, it's pretty expensive and slow. It must be deployed to fire. Still, you can bomb an enemy base from a few screens away! It's vulnerable at close range, but devastating at long range.

Subterranean APC

A very useful vehicle. Fill it with engineers, send it into the enemy base and start taking over their buildings! Of course, it's also great for dropping cyborgs behind enemy defence lines.

Stealth tank

The silent stalker. Sneak this invisible tank past enemy lines and crush them. But its best use is against aircraft. They'll never see it comming. Watch out for MSAs, because they can make the Stealth Tank visible to the enemy.

Mobile sensor array (MSA)

Just a detection unit. Use it to detect underground or stealthy enemy units. Of course, only Nod has those. You don't need a MSA against the stupid GDI. Both Nod and GDI have this unit.

Mobile repair vehicle

Heh, heh! The GDI doesn't have these. The mobile repair vehicle is, of course, mobile (unlike the GDI repair facility). But most of all, it repairs vehicles absolutely FREE!!!

Devil's tongue

The inferno machine. It's our highy advanced flame tank. Unfortunatelly, it's only useful against infantry. Still, it has battering rams in the front and, more importantly, it can go underground.

Harpy

This is the helicopter of the future. Nod's basic flying unit. It's only useful in large numbers or against non-AA targets.

Banshee

After we've recovered alien technology, we designed this advanced aircraft. It's the most powerful in the game. It shoots plasma charges, devastating everything in it's path. Use them a lot.

Mutant hijacker
   Our mutant unit. This hijacker can enter any vehicle and capture it. If the vehicle is destroyed, the hijacker comes out without a scratch. Especially useful for stealing mammoths, attacking from their back. Unfortunately, you can only have one at a time.

Cyborg commando

The ultimate war machine. The bringer of death. This is our greatest weapon. Like all cyborgs, it heals itself on tiberium. It's firepower is unequalled. With a rapid-fireing plasma gun, nothing can stand in it's way. Unfortunately, you can only have one at a time.

Hunter seeker

This is a kamikaze droid. It can't be killed. Once released, it will randomly pick an enemy unit as a target. It will destroy it in a kamikaze attack. That target can be a construction yard as well as a mear soldier. Both Nod and GDI have this unit.

Harvester

This is a resource-collecting unit. Obviously, both Nod and GDI have it. You need it to get more money. It's basic. It unloads at a refinery.

Weed eater

Our modified harvester. Instead of harvesting blue or green tiberium, it eats the orange tiberium veins, which are then used to make a chemical missile. It unloads at a tiberium waste facility.

Mobile construction vehicle (MCV)

Since you can't build construction yards, this is how you get one. Just deploy an MCV.

Multi-missile
   Our non-destroyable mass destruction weapon. After it's launched, it can't be stopped. It explodes above it's target and it brakes into a number of smaller missiles, damaging a large area. It's built slowly, for free.

Chemical missile
   Another one of our missiles. The most powerful weapon in the game. It makes just a single explosion, but it leaves behind very dangerous tiberium clouds that can turn soldiers into visceroids and damage anything around them. It's built for free very fast, but you need to fill a tiberium waste facility to start building it.
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GDI units--
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Light infantry

The light infantry is only useful in the early missions and in low tech levels in multiplayer. It's the all-purpose infantry for both our forces and the GDI scums. Most weapons are effective against it, except missiles.

Disk thrower

This despised GDI unit fires aerodynamical disk-like grenades. Use heavy vehicles to crush them.

Medic

The GDI uses these medics to heal their weak soldiers. Kill them without
mercy.

Jump jet infantry

Our enemy's advanced infantry. They carry vulcan cannons and they can use jets to fly. Unlike other air units, they can stay up there and fire forever. Use missile weapons to shoot them down like pigeons.

Engineer

This is a very useful unit, used by us as well as Solomon's army. They can enter damaged buildings to repait them to full health. They can repair bridges by entering the repair huts. But most importantly, they can capture enemy buildings. Remember you loose the engineer when he enters a building.

Wolverine

The GDI's lightest vehicle. Useful only against infantry. Annihilate it with heavy vehicles or cyborgs.

Titan

The GDI's all-purpose vehicle. It replaces the old GDI tanks. It can shoot over walls, but it's pretty slow. Use superior firepower or advanced tech on it.

Hover MRLS

This is the GDI's main missile-launching unit. It's their best AA vehicle. Unfortunately, it's a hover unit so it can also move over water. Still, it's very slow and expensive. Our special weapons can handle it.

Disrupter

GDI's most powerful vehicle (except the one-of-a-kind Mammoth). But not nearly enough to stop us. The disrupter fires a sonic wave that damages anything in its path. It has an obvious weakness: blasting through its own army. Make sure some of their own units are in front of their disrupters.

Amphibious APC

This is a pathetic GDI unit. It's only special ability is that it can cross water. It's no threat.

Mobile sensor array (MSA)

Just a detection unit. Use it to detect underground or stealthy enemy units. Of course, only Nod has those. You don't need a MSA against the stupid GDI. Both Nod and GDI have this unit.

Orca fighter

The GDI's basic aircraft. Not too useful, you can easily shoot it down with AA-capable weapons. The only danger is that it might crash into your base, or attack Harvesters with no AA support.

Orca bomber

The heavy attack aircraft of the GDI. It's very dangerous and it drops high-explosive bombs. A very good reason to have many SAM sites.

Orca carryall

A pretty useless unit of the GDI. It can carry units across the battlefield, but only one at a time. It's only use is transporting a Mammoth MK2. Shoot it down and the unit that it carries will smash into the ground.

Ghost stalker

This is the GDI's mutant unit. It has a railgun and C4 explosives. The railgun is very powerful and the C4 is used for demolishing buildings. It's weakness is that it can only destroy buildings by C4-ing them. So it must get to a building to destroy it. Our Obelisks of Light can make short work of it. Besides, the GDI can only have one at a time.

Mammoth MK2

The biggest threat to the brotherhood. This despised GDI vehicle has 2 raiguns in the front and 2 SAM launchers in the back. However, it can be taken down easily by superior firepower. Don't worry if they attack you with it. Its slow speed makes it nearly a sitting duck to Obelisks of Light. One Obelisk can take it out alone. Besides, the GDI can only have one at a time.

Hunter seeker

This is a kamikaze droid. It can't be killed. Once released, it will randomly pick an enemy unit as a target. It will destroy it in a kamikaze attack. That target can be a construction yard as well as a mear soldier. Both Nod and GDI have this unit.

Harvester

This is a resource-collecting unit. Obviously, both Nod and GDI have it. You need it to get more money. It's basic. It unloads at a refinery.

Mobile construction vehicle (MCV)

Since you can't build construction yards, this is how you get one. Just deploy an MCV.

Ion cannon
   GDI's most poweful weapon. It's fired from a satellite. It doesn't cost them anything, but it takes a long time to recharge. Since there's no protection against it, just make sure you've got space between your buildings, so it doesn't affect more than one building.