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NOTE: These are all Allied strategies
Rocketeer wolfpack
Build at
least 20 Rocketeers and assign them to a group number. Keep them between
your base and the enemy base. Whenever you see enemy units comming out
of the base without AA cover, hunt them down with the Rocketeers, then
retreat. No unit will survive for long, so the enemy will be forced to
build mobile AA defenses.
Chrono choppers
Few people
use this tactic, although it's easy to discover. You can use your Chronosphere
on Night Hawk helicopters when they're landed. So if you want to chronoshift
troops into an enemy base, put them in Night Hawks, not IFVs!
Chrono wave
A great strategy
if you have the money for it. Build a group of Chrono Legionnaires and
keep them toghether. Move them towards the enemy base in small jumps, so
they don't take long to materialize. Erase all enemy units that stand in
your way, until you reach the base and start causing havoc. Don't use this
tactic if the enemy has Snipers, Tanyas or lots of dogs.
Technology exchange
This strategy
is well known and many people consider it cheating. So I advise you not
to use it. If you have an ally, build 3 spies and tell him to build 3 spies
as well (or build them for him and let him mind-control them, if he's soviet).
Then undo your alliance and infiltrate his Barracks, Factory and Battle
Lab. Let him do the same to you, then ally again with him. This way you'll
both have the advantages of infiltrating spies in those buildings.
Infantry deception
You can use
your spies in defense, while waiting for an opportunity to send them in
the enemy base. When the enemy wants to attack you with something, make
all your spies look like the infantry that counters the "something". For
example, if he wants to attack you with soldiers, make your spies look
like Tanyas.
Seeds of mistrust
Another great
spy strategy. When you fight against two enemies that are allied against
you, make your spies look like the engineers of enemy 1 and send
them in the base of enemy 2. If you're lucky, this will start a war between
your two enemies. But don't infiltrate anything unless your enemies discovered
your trick, because infiltrating a base will show the the "engineers" are
actually your spies.
Dolphin escort
As you probably
know, swimming Tanyas don't have many chances of survival. That's why you
have to escort them. But an escort that attracts attention makes the Tanyas
useless. That's why dolphins are the best escort for swimming Tanyas. If
the enemy doesn't notice the Tanyas, that's great. But if he does notice
them, the dolphins will serve as protection.
Haunted forest
The best
tanks for ambushes are Mirage Tanks. And the best places are forests. Scatter
your Mirage Tanks through a forest, no matter how small the forest is.
Soon, the enemy will avoid all trees on the map.
Prism support
The Prism
Tanks are great against buildings and pretty good against units, but they
have lousy armour. That's why you should keep them in the back of your
army. Put Mirage or Grizzly Tanks in front (to handle the enemy army) and
keep the Prisms in the back to deal the damage to enemy bases.
Harrier storm
Harriers
are great in conjunction with Weather Storms. Why? Because the Weather
Storms don't affect air units. So you can fly right into a Weather Storm
to deal more damage. I like to create a Weather Storm above the enemy Con
Yard, then immediately send 4 Harriers to do the extra damage needed for
taking down the Con Yard.
Chrono
Invulnerability
This strategy
is known by most advanced players. It is expensive, so it's only useful
as a last resort. Units and buildings attacked by Chrono Legionnaires are
invulnerable while they're being erased from time. When you hear a Soviet
nuke being launched, order some of your Chrono Legionnaires to force-fire
on your most important buildings, or the buildings most likely to be hit
by the nuke. Use just one Legionnaire for each building and DO NOT use
elite Legionnaires. This way your buildings won't be erased by the time
the nuke hits. When that happens, it will kill your Legionnaires. But the
buildings that were attacked by them won't have a scratch, since they were
invulnerable when the nuke fell on them. Don't bother using this on buildings
cheaper than a Legionnaire!
More strategies comming soon!
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