Dune 2000 strategies



 
 
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NOTE: These are all Ordos strategies
Download the v1.06 patch!
02/29/2000 update
03/10/2000 update

Chaos sabotage
    Use about 15 or more deviators to create chaos in the enemy base. While he's occupied, sneak in a huge army of saboteurs and destroy everything!

Stealing harvesters
    Use a deviator to get an enemy harvester. Tell it to go to the refinery, so he'll be picked up by a carryall. Once he's dumped his load, build walls around him. When he'll turn back into enemy, he won't stand a chance. Then you can sell a wall to make an entrance to the "prison" and do all of this all over again. If you see an enemy carryall comming to pick up the "prisoner", quickly deviate it.

Stealth attack
    If you have the v1.06 patch, build a sea of stealth raiders (50 or more). Get them all around an enemy harvester, then attack it. Once it's gone, move on to the next one. The enemy will eventually send his whole army after you. Keep him occupied, don't retreat. While he's on a wild goose chase, send in a sea of saboteurs (make sure his army is far enough from his base).

Sniffing fremen
    The stealth raiders are good for almost everything. If you're fighting againt atreides, your saboteurs might have problems getting in because of the fremen. Send a few stealth raiders to find a safe way in. If you don't have the v1.06 patch, you can use ordinary raiders. The fremen will start shooting and become visible. The problem is these raiders die much faster, because they're visible.

AA outpost
    In the middle of your base, build 4 R-turrets in a square formation. A few of these can make short work of any 'thopters.

Death hand decoy
    On a rock near the harkonnen base, build a wall of R-turrets. Every time you attack him, make it look like you're comming from behind that wall. He'll use his death hands trying to blow up that imaginary base (sell the const. yard you used to build the R-turrets).

Dizzy devastators
    If the enemy is using devastators and you don't have deviators yet (so you can't use the famous
"deviate and self-destruct" tactic), here's how to make them really dizzy. Attack it with two groups of units, one from the front and one from the back. Because devastators rotate so slowly, he'll try to shoot at one group, but before he can do that he'll get shot by the other and start rotating in that direction. If he's only attacking one group, ignoring the other, then that "other" will kill it.

Sonic trouble
    The sonic tanks are the only decent special unit the atreides have. The grenadiers and the fremen are useless, while the 'thopters are good againt the computer, but useless against humans.
The weakness of the sonic tanks is that they usually shoot through their own units. Use raiders or stealth raiders to shoot at them and move around them. Because raiders are so fast, the s-tanks will miss and hit their own units.

S-tank silencers
    Walls of R-turrets are excellent against sonic tanks, because the s-tanks usually get killed before they can shoot.
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Total deviation
    Also called the deviator rush: build about 40 deviators and 10 launchers. Put the deviators in the front line. Use them to deviate the enemy vehicles. Use those as your main army. The launchers are there to eliminate pesky turrets.

Gateway
    Build a multiple wall around your base. You'll need a gateway to let your units out. The gateway has to be a narrow "hole" with 3 R-turrets and a normal turret on each side.

Capture strategy #1 for human opponents
    When your're fighting against several enemies: Ally with one of them. Attack another one with a combined force (you and your ally). The force must contain a huge engenier army. make sure the engeniers fall behind. In the middle of the battle, send the engeniers against your ally.

Capture strategy #2 for human opponents
    When your're fighting against an enemy with more bases: Build a HUGE army and send it against the weakest of his bases. Don't attack. Send him a message. Tell him to surrender his base for a while, then he can take it back. Use an engenier to capture his const. yard . Build all his special buildings at your base, then attack and destroy that weak base. A true ordos never keeps his word!

Divide et impera
    As far as I know, that's latin for "divide and conquer". It's my favourite strategy against human opponents. Ally with two of them, then tell them to attack each other. The winner will be weakened by the battle and you'll easily take him out.

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Devastating bait
    If you deviate a devastator with no army around it (or if you're playing with the harkonnen), then don't self-destruct ir right away. Use it as a bait to attract their army into a trap. When they come close to it, self-destruct. If they won't come, take out some harvesters.

Sabotage of death (hand)
    Saboteurs are an excellent weapon, but they're even better when helped by a death hand. Capture a harkonnen palace. When the death hand is ready, send it against the enemy defences.
Before he's got time to regroup, attack his main buildings with a wave of saboteurs.

Stealth menace
    This is the stealth raider rush. It's one of the best multiplayer strategies. First build a huge stealth raider army(the bigger, the better). Attack and destroy an enemy turret or R-turret, then retreat to a safe place. Because the raiders are so fast, he'll never find you. Do this until all his defences are gone. Then send your stealth raiders in a suicidal attack against the enemy const yard. They'll probably destroy it. Afterwards, send in your main attack force.

Soldier rush
    This is simple, but efficient. Just build a huge number of soldiers and sent them against the enemy. The best soldiers to use are imperial sardaukar. You can also use saboteurs, troopers and harkonnen sardaukar. Warning! NEVER use infantry, fremen, engeniers, grenadiers and thumpers. They'll just get killed right away.

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