House Harkonnen information



 
 
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    House Harkonnen is our OHA ally. They have developed new technologies for the war on Dune. The Cartel has received plans for the new Harkonnen weaponry. Here they are.
 

HARKONNEN FACTS
 
Harkonnen logo Home planet: Giedi Prime
Government: Dictatorship
Military power: Very strong army, low-tech weapons
Economic strength: Moderate
Prestige: Feared by many Houses
Possible allies: The Sardaukar and the Bene Tleilaxu

HARKONNEN UNITS
 
Harkonnen Infantry
This is the basic Harkonnen infantry. The weapon that they carry is a simple rifle. They're good in large numbers.
Trooper
This is the Trooper, an old Harkonnen favourite. It's slower than normal infantry. It can fire at aircraft, but it's best against land units. It fires non-guided missiles.
Flamer Infantry
This is a new Harkonnen invention, that stays true to their "style". It's a Flamer Infantry that does extreme close-range damage. The fuel they carry is a bit unstable, though, and if a Flamer catches fire, the resulting explosion can be very dangerous to anything near it.
Engineer
A Harkonnen Engineer has the same role as the Engineers in other Westwwod games (repairing friendly buildings and capturing enemy ones). But this Engineer also has a gun.
Scout
The Scout is a very fast unit with a long line of sight. It becomes stealthy when it doesn't move. So it's best used for... scouting, of course.
Buzzsaw
The Buzzsaw has two light cannons, but its main feature is the gigantic sharp wheel that it has. It uses the wheel to cut infantry to pieces, as well as destroy spice fields.
Assault Tank
The Assault Tank follows the tradition of tough but slow Harkonnen tanks. It has huge frontal power, but it's cannon is fixed, without a mobile turret.
Inkvine Catapult
The Inkvine Catapult is an artillery unit. It shoots barrels filled with toxic inkvine fluid. On impact, the barrels brake and release the fluid, causing extensive area-damage and leaving behind flammable puddles. It's best against infantry.
Flame Tank
The Flame Tank is, of course, a primarily anti-infantry vehicle. It's very slow, but it has 2 mobile turrets that can fire independently. The Flame Tank is great against buildings, as well as infantry.
Missile Launcher
The old Missile Launcher is also present in Emperor. It's pretty much the same as in Dune 2000. But it's Harkonnen-only and acts more like a real Missile Launcher, in other words it's a long-range unit used to bomb the enemies from behind the front lines.
Devastator
The good-old Devastator makes a comeback. This monster is equiped with twin plasma cannons and a self-destruct device that does massive damage. It's still painfully slow and expensive, though.
MCV
The MCV can deploy on rock, turning itself into a Construction Yard. This vehicle is expensive and slow.
Harvester
The Harvester is the workhorse of your resourcing operations. It is the only unit capable of collecting spice and delivering it at a Refinery. If you lose all your Harvesters, you get one for free (as long as you still have at least one Refinery).
Carryall
This is the Carryall, a huge transport aircraft. It automatically picks up Harvesters and moves them around the map, just like in Dune 2000.
Advanced Carryall
The Advanced Carryall in not automatic, you can control it. It acts a lot like the Orca Carryall from TS. It can move any one vehicle around the map.
Air Defense Platform
This is a slow and expensive air unit. It can only fire at other air units, but it's very good at taking them out.
Gunship
This is the Gunship. It flies slower than an Ornithopter and it has the same payload of missiles. But it fires the missiles two at a time, so it does damage twice as fast. The Gunship has more armour than the Ornithopter. It must return to a Landing Pad to re-load.

 

HARKONNEN BUILDINGS
 
Construction Yard
The Harkonnen Construction Yard builds all their buildings... obviously.
Windtrap
This is the Harkonnen Windtrap. It uses the strong arrakian wind to provide power to Harkonnen bases. It has only weak armor.
Hangar
The Hangar produces all air units. It needs to be upgraded in order to gain access to the more advanced ones.
Starport
The Harkonnen use the Starport just like the other houses, for trading with the CHOAM. In the actual game, you can use it to buy units.
Barracks
The Barracks is where the Harkonnen soldiers are trained to obey orders and fear the wrath of the Baron. It produces infantry.
Flame Turret
This turret shoots powerful flames at any enemy units foolish enough to get within its range. It does massive damage to infantry.
Factory
The Harkonnen Factory is where all their vehicles are produced. Factories and their associated installations are probably responsible for the polluted wastelands of Giedi Prime.
Gun turret
This is the most powerful Harkonnen defensive structure. As you can see, it has many guns, useful for smashing enemy vehicles. It can also fire at air targets.
Landing Pad
The Landing Pad is a high platform that rearms Harkonnen air units in need.
Outpost
Just like in previous Dune games, the Outpost provides radar information. But it needs power to operate.
Refinery
The Harkonnen Refinery is just like the other houses' refineries. It is the place where Harvesters unload spice. Refineries can be upgraded with unloading "docks", so up to 3 Harvesters can unload at the same Refinery.
Harkonnen Palace
The Harkonnen Palace... This is where the Death Hands are built and launched from. It's more like a Missile Silo than a Palace.