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Allied units
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GI
GI
This is our basic infantry. The GIs are cheap units, but more expensive than the soviet infantry. However, the GIs can deploy themselves. Deployed GIs have upgraded guns and armour, but can't move until they un-deploy. It's best to deploy GIs when you want to keep them in the same place for a while. And they can also garrison civilian buildings.

Rocketeer
------Rocketeer
The Rocketeers use special jets to fly above the battlefield. They never come down, unless they die. Rocketeers have moderatelly powerful guns, and they can also fire at air units. They're good as an AA defense and against anything without AA support.

Attack Dog
------Attack Dog
The Dogs are for anti-infantry use only. They kill any soldier with one bite. They're useful against paratroopers and unarmed infantry, and they can also sniff out spies. But don't send them head-on against armed soldiers.

Engineer
-------Engineer
The good old engineer that we know and love... He can capture enemy buildings, repair bridges, repair buildings (including civilian ones). And he can also de-fuse Ivan bombs. Keep some of these around at all times.

Spy
Spy
This is one of the most useful, but hard to use units in the game. It can disguise itself as any enemy or civilian soldier (even a dog) and infiltrate enemy buildings. Only dogs can detect spies, but a good human player will notice them most of the time and kill them. Or worse, mind-control them, since spies are unarmed. This is what happens when he infiltrates a building:

power plant - enemy power is shut down for a while
war factory/barracks - your vehicles/infantry get to the next veteran level
(only works once)
superweapon - the timer for the weapon is re-set
radar building - the shroud is re-set for the enemy (a sort of anti-scouting)
battle lab - Very useful! You get a special unit. I'll say more about them later.

Tanya
----Tanya
Remember Tanya from RA1? She's back and more powerful than ever. She can massacre whole "swarms" of infantry in seconds and she can put C4 on any building to demolish it. She can also swim and put C4 on ships. But her weapon can't do anything against vehicles, so watch out for them. A direct assault with Tanyas will be crushed by Pillboxes or tanks.
Note: In the singleplayer campaigns, instead of building Tanyas you can build SEALs, who do exactly the same thing but look different.

Chrono Legionnaire
------------------Chrono Legionnaire
This allied unit can be devastating if used properly. It can teleport anywhere on the map. But it doesn't exactly get there instantly, because it takes time to "phase in". The farther it is, the longer it takes him to be completelly "re-constructed" at his new location. And during this time, he can be killed by the enemy. His weapon is a chrono rifle that erases things from time. Once he starts fireing, the target begins to dissapear. If he stops fireing before the target is erased, then that target will re-appear undamaged. While it's being erased, the target is "stunned", but also invulnerable. The more Legionnaires, the less time it takes to erase things. The big advantage of erasing is that the target doesn't explode, so you can safely get rid of a Demo Truck, for example.

Chrono Miner
Chrono Miner
The Chrono Miner is the allied harvester. It collects ore and gems. It must drive out to the field, but it can chronoshift to a Refinery at any time (also, it chronoshifts automatically once it's full).

Infantry Fighting Vehicle
-IFV
This fast and light-armoured vehicle can carry a single infantry soldier. When it's empty, it fires missiles at the ground or the air. If it has a soldier inside, the IFV weapon will change to the weapon of the soldier (except when it carries a Dog or a Spy). If you put an Engineer in an IFV, the IFV will become a repair vehicle.

Grizzly Battle Tank
-Grizzly Tank
The Grizzly is the basic allied tank. It's cheap and fast, but light-armoured and with a weak cannon. Build them only if you can't have any other tank.

NightHawk Transport
Night Hawk
This transport helicopter can carry only infantry, up to 5 soldiers. It has a small machinegun for defense, but it can only fire while it's in the air. The NightHawk can land anywhere (except water) and it's invisible to enemy radar. You can use the chronosphere on NightHawks while they're on the ground.

Mirage Tank
Mirage Tank
The Mirage Tank has a holographic projector that is turned on when it stands still. The projector makes the tank look like a tree, so it's perfect for "forest" ambushes. It's especially good against infantry, but it also works well against vehicles and buildings.

Prism Tank
Prism Tank
It's considered by many to be the best allied tank. It fires a long-range "laser" beam which hits not only the target, but also the things that stand next to it. The Prism Tank is devastating against buildings and great for killing vehicles, but less good for infantry. Its only weakness is the very light armour.

Harrier
Harrier
The Harrier is the allied aircraft. It's an airplane that can be built from the Airforce Command HQ. You can only have 4 Harriers for each HQ, because they need landing space. They can't land on normal ground. Each Harrier carries one moderatelly powerful missile and they must return to the HQ for re-loading. They give you great air support and can be devastating against an enemy with few AA defenses.

Amphibious Transport
Amphibious Transport
This is a hovercraft transport. It can go over both land and sea, but it's built from a Naval Yard. The transport has a total of 12 "slots". A tank uses 4 "solts", while a soldier only uses 1. It's really useful only as a water transport.

Destroyer
Destroyer
The Destroyer is the "workhorse" of the Allied Navy. It has a good deck-gun that it can use to bombard shores and fight other ships. But it also has an ASW helicopter that detects stealthy units (subs, squids and dolphins). The ASW is used against those units, and it's replaced quickly (and free) if it gets shot down.

Aegis Cruiser
Aegis Cruiser
The ultimate AA defense! This allied vessel can't fire at land or water, but it's deadly against anything that flies. Use them against all enemy air threats.

Dolphin
Dolphin
These dolphins are specially bred for combat. They carry a sonic gun (that can only fire at water targets) and they're stealthy. Dolphins can remove Squids from ships and they're deadly in numbers.

Carrier
Aircraft Carrier
The Carrier is the most powerful allied unit. It's a very large ship with 3 Hornet planes. The Carrier attacks by sending its planes against the target. It has great range, but after attacking, the Hornets need to re-load. If a Hornet is destroyed, the Carrier will build a new one for free.
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Soviet units
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Conscript
------Conscript
The Conscripts are basic cannon fodder. They're the cheapest unit in the whole game and can be easily mass-produced. But they don't have any special abilities, except garrisoning civilian buildings (that GIs can also do). Just crush these puny soldiers with more advanced infantry or tanks.

Flak Trooper
--------Flak Trooper
This soviet soldier has a large flak gun that's very useful against air targets and moderatelly useful against ground units. It's best to kill them with infantry.

Attack Dog
--------Attack Dog
The Dogs are for anti-infantry use only. They kill any soldier with one bite. Kill them with anything, except infantry

Engineer
------Engineer
Just like the allied version... kill them without mercy and DO NOT underestimate them. If left alone, the Engineers can wreck havoc.

Tesla Trooper
---------Tesla Trooper
Tesla technology in its smallest form. It's pretty cheap and good against anything. These troopers can also energize Tesla Coils, especially in a low-power situation. It's best to kill them from a distance, with longer-ranged weapons.

Crazy Ivan
----------Crazy Ivan
These guys are soviet demolition experts. They have unlimited bombs and can put them on anything. Kill them before they reach something and place a bomb.

Yuri
--Yuri
This is the soviet psychic soldier. They can build as many Yuris as they want. A Yuri can mind-control nearly any unit, but only one at a time. This can be lethal to your troops, since the Yuri can control another unit as soon as the first one dies. Yuri can also deploy, "frying" all infantry within a certain range. Kill Yuris with dogs, since they're immune to mind-control.

War Miner
War Miner
This is the soviet harvester. It collects ore and takes it to a Refinery. It doesn't have the chrono ability of the allied version, but it has a machinegun for defense. It can mow down infantry quickly. Although the machinegun does only minor damage to vehicles, the War Miner (just like the Chrono Miner) has heavy armour and can resist attacks. Destroy them with air units.

Terror Drone
---Terror Drone
The Terror Drone is a spider-like mechanical unit with great speed, but nearly no armour. It's hard to kill only while it's moving. It can only attack units, not buildings. It attaches to vehicles and starts "eating them up" from the inside. The vehicle will lose health until it explodes and the Terror Drone can pick another target. But a Repair Pad can remove Drones from vehicles. That is very important. The Terror Drones can also kill infantry, like a dog can (but it takes a few seconds for a soldier to die after a Drone attacks it). Kill the Terror Drones with air units, or fast vehicles.

Rhino Heavy Tank
Rhino Tank
The Rhino is the soviet basic tank. It's a bit slower, but much more powerful than the allied Grizzly. The Rhinos are the main components of a soviet rush, since they can easily destroy Grizzlies. To defeat them, you need better tanks (Mirages are best for this) or simply more Grizzlies than their Rhinos.

Flak Track
Flak Track
This is a soviet APC that can carry up to 5 soldiers. And besides that, it doubles as an AA vehicle. It has a flak cannon that can shoot at both ground and air, but it's best against air units. Destroy it with tanks or other such vehicles, but beware of the infantry inside!

V3 Launcher
V3 Launcher
It's a vehicle that launches powerful V3 missiles. Those missiles are big (can't fire at air units) and they re-load slowly, but they can do massive damage. Elite Launchers fire V3s that make mini-nuclear explosions. But the missiles can be destroyed in mid-air by AA fire. Always bring AA support when facing V3s.

Apocalypse Tank
Apocalypse Tank
The Apocalypse is worthy of its name. Many people consider it the most powerful tank in the game. It can hit both ground (with its huge cannon) and air (with its AA missiles). This tank is equally powerful against everything. The way to destroy it is by using superior numbers, which isn't too hard considering the Apocalypse's huge cost.

Kirov Airship
Kirov Airship
This is the only soviet air unit (besides the V3's and the Dread's cruise missiles). The Kirov is extremelly expensive and the slowest unit in RA2, but it has the biggest raw firepower in the whole game. It has unlimited bombs that it can only drop from right above the target, but nothing (not even a Con Yard) can withstand more than a few bombs. The Kirov has pretty good armour, and it shouldn't be allowed near your base under any circumstances. It's easy pray for a pack of IFVs, as long as they run away when it gets above them.

Amphibious Transport
Amphibious Transport
This is a hovercraft transport. It can go over both land and sea, but it's built from a Naval Yard. It's unarmed. Destroy it over water so the "cargo" is also destroyed.

Typhoon Attack Sub
Attack Sub
The Typhoon is the most powerful navy-killer in this game. It's a stealthy sub that doesn't become visible even when it fires. But you can guess its position from the torpedos that it fires. If a naval unit gets close to a Typhoon, it becomes visible. These subs are powerful, but pretty expensive and they can only fire at water targets. Sink them with lots of Dolphins or with Destroyers.

Sea Scorpion
Sea Scorpion
This small vessel is cheap, but weak. Sea Scorpions are only useful in numbers or for scouting. They're the only soviet naval unit capable of AA fire and that's their primary role: anti-air fire. Their flak cannon can also fire at ground or water, but doesn't do much damage. Sink them with Destroyers (or dolphins).

Giant Squid
Giant Squid
The Giant Squid is a good anti-navy unit. It's stealthy and it can grab any ship. Once a Squid grabs a ship, it starts swinging it from side to side. The ship loses health and eventually sinks. During this process, the Squid is invulnerable and the ship can only be freed by forcing Dolphins to fire on it (one shot). Squids use a "punch" on other Squids, Dolphins and Tanyas. All ships are useless against Giant Squids, but Dolphins can kill them without problems.

Dreadnought
Dreadnought
The Dreadnought (or "Dread" for short) is the most powerful naval unit of all. It fires two V3-like missiles that do huge damage and have a decent re-load time. A Dread can do some more damage than a Carrier, but unlike Hornets, the Dread missiles don't "home in" on their tagets, so moving units are hard to hit. Always keep Aegis Cruisers to destroy the Dread missiles in the air, and sink the Dreads themselves with any other naval unit. But be careful, they always have escorts.
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Country-specific units
(for skirmish and multiplayer)

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Grand Cannon
Grand Cannon
The Grand Cannon is a base-defense building, that the French can build. It's the ultimate defense, good for blasting away anything. It's extremelly powerful, but expensive. The only real weakness it that it turns around very slowly. It's great for protecting your base against nearly all infantry and all heavy vehicles.

Tank Destroyer
Tank Destroyer
This is the German special unit, also called the "Tank buster". It makes short work of enemy tanks, but it's nearly useless against buildings and infantry. Its best use is to stop a tank rush.

Airdrop
Airdrop
It's the special feature for America. You need an Airforce Command HQ to have it. The Airdrop is a free, recharging "weapon", which consists of a big transport plane that comes to a place on the map (chosen by you) and parachutes down 8 GIs. If an American player also captures an Airfield, the plane will drop 14 GIs. It's useless to send it right above an enemy base, since your GIs won't survive more than a few seconds. Drop them as reinforcements.

Sniper
---Sniper
The Sniper is a British special unit. It has extreme range and can kill any soldier with one shot. But it has a long re-load time and it can't do anything against vehicles and buildings. Snipers can't stop an infantry rush, but they're perfect for taking out small groups of powerful infantry.

Black Eagle
Black Eagle
This airplane can be built by Koreans. It has the same price as a Harrier, but it's much better. Black Eagles have more armour and a bit more firepower than the Harriers. They have the same uses.

Tesla Tank
Tesla Tank
The Tesla Tank is a Russian vehicle. It's a tank version of the Tesla Coil. It can fire over walls and its main advantage is that it has great firepower. The way to beat it is by using cheaper things, since the Tesla Tank is pretty expensive.

Terrorist
----Terrorist
This is the Cuban special unit. It's a cheap kamikaze soldier that makes a big explosion by detonating the explosives on itself at the target. Kill Terrorists before they reach your units and blow them up.

Demolition Truck
--Demo Truck
The Demo Truck is the special unit for Lybia. It's an expensive kamikaze vehicle that "attacks" by ramming its target and exploding. It makes a nuclear explosion (with radiation that quickly dissapears), even if it's destroyed the normal way. Kill the Demo Trucks from a distance, and do not let them reach your base!! If you can destroy the trucks inside the enemy base, do it.

Desolator
----Desolator
This special unit is for Iraq. The Desolator is a pretty expensive radiation soldier. It has a rad-cannon for self-defense while it's not deployed. When it deploys, the Desolator irradiates a certain area and the radiation doesn't begin to dissapear until it un-deploys. Deployed Desolators can't move or fire, but they can keep that area permanently irradiated. Try to kill them near other enemy units, so the enemy won't deploy them. Against deployed Desolators, use air units.
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Secret stolen-tech units
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You can get these units by infiltrating a Battle Lab with a Spy. Be careful! A good soviet player will mind-control your Spy if he sees it. Then he can use the Spy against you. Since these units are "secret", it's fun to discover by yourself what they do. I'll tell you how to get them:
Chrono Commando - Infiltrate an Allied Battle Lab & own an Allied Barracks
Psi Commando - Infiltrate a Soviet Battle Lab & own an Allied Barracks
Chrono Ivan - Infiltrate an Allied Battle Lab & own a Soviet Barracks
Yuri Prime - Infiltrate a Soviet Battle Lab & own a Soviet Barracks