The Cartel's building evaluation
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Construction yard

It's the heart of any base. Protect it at any costs. As for the enemy one, destroy it before anything else.

Concrete slabs
    Just foundation for buildings. Always place buildings on concrete, even if it seems to slow your building rate.

Walls
    Pretty useless, because it takes a long time to surround you base with them. Always use double or triple wall layers. As for the enemy ones, never mind them.

Windtrap

The windtrap is the power-producing structure. It's quite weak, so make sure you always have backup ones. Don't bother to destroy the enemy ones unless you want to silence their r-turrets or do some other low-power damage.

Refinery

The money-maker. You need lots of refineries to make sure you're not finished if one of them is destroyed. Don't go for the enemy ones, they've got plenty of armor and you've got more important buildings to take care of.

Spice silo

Cheap spice storage space. Only build them if you're swimming in cash. Never go for the enemy silos, they're not important (except if they're the last buildings he's got left).

Barracks
--
This building traines infantry. It's useful only at the low tech levels. At the higher ones you have to build it just to have access to more advanced structures. It should be the fifth enemy building to destroy.

Outpost

The outpost is the radar building. If you've got enough power, it will activate the radar map. It's useful to destroy the enemy outpost only if you're playing against a human opponent.

Light factory

This building is pretty useless at high tech levels. You should only build it if you can't build the heavy factory or if you have the v1.06 patch and you're playing on multiplayer, with the ordos of course (stealth raiders are great!). The enemy l-factories are the fourth class of buildings to annihilate.

Heavy factory

This is a must-have. It builds most of your army. However, if you're at level 6 (tech level 5 in multiplayer), you don't need it, because you can get everything from the starport. This is the same for the ordos at level 5. As for the enemy one, it's the third structure to wipe out.

Gun turret

It's the basic turret in the game. It's only useful against soldiers and in the low tech levels and middle-campaign missions. Destroy the enemy ones with launchers and siege tanks.

Rocket turret

The r-turret is the advanced turret model. It's extremely useful, except against soldiers and missile launchers (which can out-range it). Use launchers against the enemy r-turrets.

Starport

The starport is THE building. It is an absolute must-have. You always get stuff cheaper from here. Once you have a starport, the only use of your other factories is to build your special units. It's the second enemy building to destroy.

High-Tech factory

This is a pretty useless building. Never build it in single player! The ordos don't need it. Only build it on multiplayer if you have the v1.06 patch (otherwise you can't build the stealth raider).

Repair pad

It's quite useful. I always build it. It's excellent for quick retreats (tell your units to repair and the carryalls will take them to your base).

IX
  You MUST have it, otherwise it's bye-bye special units. But it's not vital, so don't bother about the enemy ones.

Palace
--
It's a must-have for our army. It's very useful. The saboteurs will ensure the Cartel's victory. If you know how to use them, they're the best weapon in the whole game. Also, the emperor's palace is great. Capture it whenever you can.