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This is the basic Atreides
infantry. The weapon that they carry is a simple rifle. They're good in
large numbers. They're a bit more powerful, but also a bit more expensive
than the Harkonnen version.
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An Atreides sniper... this
should be fun. As this unit is only useful against infantry, our units
won't have any trouble in smashing them. But don't let them become elite
veterans, or they'll get stealthy.
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This is the Kindjal trooper,
a very powerful infantry. When moving, the Kindjals have a small gun for
self-defense. But they can deploy, gaining the ability to fire their huge
cannon. Watch out for these.
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The Atreides Engineer is
unarmed, so it's probably cheaper than the Harkonnen one. They can capture
buildings, so kill them whenever you see them.
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The Scout is a very fast
unit with a long line of sight. It becomes stealthy when it doesn't move.
So it's best used for... scouting, of course.
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The old Atreides Trike is
back. It's useless as always. Just an annoying light scout. Now it's called
a Sand Bike.
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This is the Mongoose, a
pretty fast anti-vehicle unit. It can also fire at aircraft, since it fires
missiles. Kill it with infantry.
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The Atreides APC is slow
and has a very small gun (that's only useful against single soldiers).
But it is stealthy! Spread scouts around your base to detect Atreides APCs.
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This highly armoured and
well-armed vehicle is best used against infantry. It has medium to long
range. The Minotaurus is the heavy Atreides combat vehicle and it's a mech.
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The Atreides can repair
their vehicles, using this unit. Destroy these things to prevent their
forces from recovering.
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Just like in other Dune
games, the Sonic Tank fires sound waves that damage everything in their
path. That makes it fun to watch how it blasts through its own troops.
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The MCV can deploy on rock,
turning itself into a Construction Yard. This vehicle is expensive and
slow.
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The Harvester is the workhorse
of your resourcing operations. It is the only unit capable of collecting
spice and delivering it at a Refinery. If you lose all your Harvesters,
you get one for free (as long as you still have at least one Refinery).
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This is the Carryall,
a huge transport aircraft. It automatically picks up Harvesters and moves
them around the map, just like in Dune 2000.
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The Advanced Carryall in
not automatic, you can control it. It acts a lot like the Orca Carryall
from TS. It can move any one vehicle around the map.
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The Air Drone is a flying
AA unit. It fires missiles at other air units. Shoot them down with AA-capable
ground units, before an air attack.
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The Ornithopter... the Atreides
use these light and fast pests against our ground units. They fire missiles
and they must return to a Landing Pad to re-load.
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This is the most important
Atreides building. It should be your primary target.
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This is the Atreides Windtrap.
It uses the strong arrakian wind to provide power to Atreides bases. It
has only weak armor.
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The Atreides Refinery is
just like the other houses' refineries. It is the place where Harvesters
unload spice. Refineries can be upgraded with unloading "docks", so up
to 3 Harvesters can unload at the same Refinery.
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The Outpost provides radar
to Atreides commanders. Destroy it to leave them blind. Or destroy the
Windtraps, since the Outpost needs power to operate.
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The Barracks is the same
as always. It trains infantry. Veteran Atreides infantry can return to
the Barracks and train all other units (of the same kind as the veteran),
so they come out of the Barracks as veterans.
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The Atreides build all their
vehicles from the Factory. This is a very important building and you should
always try to destroy it.
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This basic Atreides turret
is a very weak defense. Only an ordinary machinegun turret, good against
infantry. It's pretty cheap.
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An important Atreides structure,
the Hangar builds aircraft, like the Ornithopters. It it well-armoured.
It should be annihilated whenever possible.
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The Atreides Starport is
like all Starports. As such, it is a very important building. So you must
attack it whenever you can.
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This is the most powerful
Atreides defense. It fires missiles and can hit both ground and air units.
It's useful against vehicles and aircraft, so try to attack it with infantry.
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The Landing Pad is a high
platform that rearms Atreides air units in need.
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The palace... it gives the
Atreides their superweapon, the Hawk Strike. It's a strong building, but
the Hawk Strike isn't really a threat. It's a large hawk hologram that
swoops above the battlefield scaring enemy troops, possibly making them
flee off the map.
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