Kwisatz Haderach
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- the unofficial Emperor expansion pack -



 
 
 
 
 
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    Welcome, Emperor fans! This web page covers an Emperor:BFD mod (modification) made by me and ghostysquare. We called it "Kwisatz Haderach - the unofficial Emperor expansion pack" because our aim is to create a mod as similar as possible to a real x-pack. Yes, that's right, this is gonna be BIG. And we're very interested in keeping it balanced, we don't want to end up making overpowered units. Read on if you're interested in the closest thing to a real Emperor expansion pack!

Click here to see the first screenshot! (D-gas Troopers)
Click here for the second screenshot! (Corrino Windtrap)
And the third screenshot! (Corrino base under attack)

FEATURES

This mod will give you over 30 new units, for all 3 Houses. Like I said before, we're commited to keeping it all balanced. An important thing about this mod is that we'll replace House Atreides with House Corrino. And the Corrinos will have a totally new set of units! Including their Sardaukar, of course. Since the Corrinos are now a House, we'll throw in a new subhouse. No, better yet, we'll throw in 2 new subhouses! The Mercenaries and the Smugglers.
All those things will be available in multiplayer and skirmish. We are also thinking of making singleplayer campaigns, but nothing is certain about that yet.
 

STORYLINE

Near the end of the Great War of Assasins, House Ordos decided to withdraw for unknown reasons (we're keeping the reason secret so we can use it in case we make campaigns). And they left only the Harkonnen and the Atreides to fight for Dune. The Harks won and used atomics to devastate Caladan. House Atreides was wiped out. But just then, a Corrino heir to the throne emerged. The Guild and the Bene Gesserit proclaimed him Emperor. But the Harkonnens still owned Arrakis, while this Corrino heir barely had an army. When the Harks refused to let go of Arrakis, the Ordos suddenly came back into the war and attacked them, again for no apparent reason. Before withdrawing in the previous war, the Ordos had used most of their resources on Arrakis to form an
immense network of hidden bases, each with its own type of commando team (usually fast hit-and-run vehicles). These teams all emerged out of hiding at the same time, taking the Harkonnens by surprise and crippling them. Within weeks, the Ordos had taken back half of Arrakis. While the war raged on Dune, the Corrinos were building up a large army. The weak new Emperor was no weakling after all, as the Ordos would soon realize. House Corrino declared war on the Harks and the Ordos, then a large Corrino invasion fleet landed near the South Pole of Arrakis, in previously unoccupied territory. They established a strong foothold and started expanding slowly but surely. And so the war between 3 Great Houses begins again...
 

HOUSES
(note: units maked "original unit" are the same as they were in Emperor, without the mod)
 
House Corrino
House Ordos
House Harkonnen
 
The Smugglers
 

HOUSE CORRINO

As the rightful ruler of the known universe, our great Corrino Emperor must secure his throne by crushing the 2 treacherous Great Houses. We fight for a peaceful and secure Universe, under the same House that ruled it for 10000 years! 

Corrino units:

Scout (original unit)
Scout

Light infantry (original unit)
Light Infantry

Engineer (original unit)
Engineer

Imperial Sardaukar
The brave Sardaukar are not fighting for a mere subhouse any more! Glory to House Corrino! They're available from the moment you build a Barracks.

Elite Sardaukar 
They're back with a vengeance! Nearly the same as before. The only difference is that they can't shoot air units.

Sound blast trooper
Sound Blast Trooper
These Corrino soldiers are armed with weirding modules. Atreides sound-based technologies were... acquired by House Corrino after a few raids on the devastated world of Caladan. The SB troopers are pretty cheap, but they're not very resistant.

Hijacker
Hijacker
Improperly called a Hijacker, this Corrino infantry unit has moderate speed and armor. It can attack only vehicles, by placing explosives on them. The explosives detonate a second after being placed, giving the vehicle no time to react. However, the Hijacker actually needs to get to the vehicle first.

Scientist
Scientist
These are VERY useful infantry units. They can heal infantry and repair vehicles (like the old repair vehicle, but they take longer). They have good speed, but not much health. And they can't heal themselves, so protect them! They cost 500 solaris each.
 

Trike
Trike
Just like the old Atreides Sand Bike, really.

Lion Tank
Lion Tank
This heavy tank is the main Corrino battle vehicle. It has a slow-rotating turret with a limited maximum turning angle (about 90 degrees, not bad), but it fires a very powerful laser (compared to the Ordos Laser Tank). It has about the speed of a Mongoose, but  more armor.

Corrino APC
Corrino APC
The Corrino APC model is similar to the old Atreides one, but it is not stealthy and it has more armor and speed. It also boasts a shiny short-ranged laser gun capable of doing quite some damage.

Siege Tank
Siege Tank
A lot like the old Dune 2000 Siege Tank, but cheaper and with a longer range. Basically, it's a cheap artillery unit useful in numbers. It fires high explosive projectiles at about the range of the missile tank. Not very effective, but it does the job. And it's the very cheapest artillery unit in the game.

Wave Tank
The most advanced technology of House Corrino has been used to create the Wave Tank. It has 2 weapons. The primary one is an energy beam that can fully disable any vehicle for a short period of time. The beam is very slow to reload, but it has 100% accuracy and good range. The secondary weapon of the Wave Tank is a very short-ranged (but with a good rate of fire) sniper gun, used to ward off infantry.

MCV (original unit)

Harvester (original unit)

AA Platform
AA Platform
Have you noticed that the Corrinos have no other AA unit? Well, they also lack an AA-capable turret! Thus, this tank was invented to provide much needed anti-aircraft protection. This thing is like a ground-based Aegis Cruiser (for those of you who played RA2). It fires only at air units, but it sure is good at what it does! It has an insane rate of fire, shooting missile after missile! It also has great speed and good armor, as well as a medium-to-long range. Pure death to aircraft!
 

Carryall (original unit)

Advanced Carryall (original unit)

Sky Frigate
Unlike the models used for space transportation, this Corrino Sky Frigate is built for battlefield action. It has nearly the same armor as a Devastator, but it's very slow and expensive. Also, it can carry only one unit.

Air Mine 
This mechanized mine is the Corrino air-to-air combat unit. It's pretty expensive and has an insane speed, faster than any other air unit. It attacks by flying towards its target and smashing into it. The resulting explosion kills both units.

Iron Griffin
The Iron Griffin is a heavy bombardier. It drops powerful bombs that explode like an old saboteur and leave a burning flame at the point of impact for a few seconds. The Iron Griffin has heavy armor, but it's very slow for an aircraft (EITS speed) and can only carry 5 bombs before needing to reload. It also has an extremely short range.
 

Hasimir Fenring
This is the Corrino hero unit. He has a build limit of one and you can build him from the Barracks... after you have a Palace. Basically, he's a Bashar with twice the speed. And permanent stealth! Deadly unit.

Bashar
Bashar
The Bashar is a high-ranking Sardaukar. He is armed with a sniper rifle and a laser gun (like that of the Elite Sardaukar, but it can also shoot air units). Therefore, the Bashar can handle just about anything. However, Bashars are superweapons. They come from the Corrino Palace for free, but take a pretty long time to be trained.
 

Corrino buildings:

Lion Turret
A laser turret with a very powerful laser gun (compared to the Ordos Laser Tank - it's also better than the Lion Tank) and a nice rate of fire. That's it.

- other buildings -
(House Corrino gets all the normal buildings. It also gets the Atreides turrets - you know, recovered technology. But the Corrino Rocket Turret can't fire at air units)
 
 

HOUSE ORDOS

The time has come to reveal all. We will make use of the full power of House Ordos in this war. This is not just a matter of deciding the next Emperor. If we prevail, we will bring about the dawn of a new age. Additional information is classified.

Ordos units:

Scout (original unit)

Chemical infantry (original unit)

Engineer (original unit)

AA trooper (original unit)

Mortar infantry (original unit)

Slasher
Slasher
A fast moving and well armored soldier, the Slasher carries two swords as weapons. Their blades are made from a special titanium-carbon alloy that can cut through solid steel. The Slasher can only attack enemy units, not buildings. He virtually cuts through infantry and can do serious damage to vehicles. However, his lack of any range is his weakness.

D-gas trooper
D-gas Trooper
This wonderful new infantry unit was made possible by our new miniature D-gas supply canisters. The D-gas trooper fires short-ranged deviator-like shots, making it an excellent anti-vehicle infantry unit.

Sniper
Sniper
You know, sniper rifles are not exactly secret technology... Seeing the success of the Atreides Snipers, the Executrix has developed an Ordos version (which is now the only one around, as there are no more Atreides). The Ordos Sniper has a shorter range, but a better rate of fire than the old Atreides one.
 

Dust Scout (original unit)

Laser Tank (original unit)

Ordos APC (original unit)

Kobra Tank (original unit)

Deviator (original unit)

MCV (original unit)

Harvester (original unit)

Sand Mine
This will be a cheap stealthy suicide unit that explodes instantly when an enemy vehicle touches it. The explosion can destroy small vehicles or severely damage larger ones. Minefields are advisable. The mine doesn't attract worms, but it only keeps its stealth while on sand (or the "passable terrain" of the house homeworlds). Sand Mines don't explode when infantry passes over them, but they become visible. This means that infantry must be used to discover and destroy them.

Guardian Tank
Guardian Tank
In the past, House Ordos has suffered from a lack of highly armored tanks. That is why the Guardian Tank was developed. This tank has a small cannon as its only weapon, but it's a very weak and ineffective weapon. However, the GT has an unbelievable amount of armor. It can take even more punishment than a Harkonnen Devastator! And all that at the speed of a Hark Assault Tank and a price of only 900! The GT is a moving wall, and a very strong one at that.
 

Carryall (original unit)

Advanced Carryall (original unit)

Laser Thopter 
The Laser Thopter is the Ordos air-to-air unit. It's an Ornithopter armed with medium-ranged lasers for shooting down other aircraft. It's fast compared to other air units, but lacks in the armor department.

Sabotage Thopter
A highly improved version of the now-obsolete EITS, the Sabotage Thopter is a very fast air unit with decent armor. It's still a suicide unit, though. It can be detonated by deploying it. The explosion is the same as that of the old EITS, but the Saboteur (now called Parachutist) that parachutes down has twice more armor than the one that came from an EITS.
 

Bronso of IX
This is the Ordos hero unit. He has a build limit of one and you can build him from the Barracks... after you have a Palace. Bronso of IX is armed with explosive charges that unleash the same power as a Saboteur... except he isn't even scratched. And because of his (scout-like) stealth, you can use him to demolish entire bases. Deadly unit.

Saboteur
Saboteur
The new Saboteur is a serious threat to all enemies of House Ordos. He is armed with advanced explosives that allow him to blow up a whole building by himself, no matter how well armored it is! However, he can attack ONLY buildings now, just like the Saboteur of Dune 2000. But he also has a cloaking device, giving him scout-like stealth. Saboteurs are superweapons. They come for free from the Ordos Palace, but take a long time to be trained. (just like any superweapon)
 

Ordos buildings:

D-gas Turret
A brilliant idea of the new generation Ordos scientists: put a deviator launcher on a turret! The D-gas turret is great for taking care of enemy vehicles. And it has a longer range than the Pop-up turret.

- other buildings -
(no changes)
 
 

HOUSE HARKONNEN

We have annihilated the weak and disgusting Atreides scum. Their planet was poisoned, their great cities reduced to rubble by our mighty atomics! Nothing can stop the great Harkonnen! The empire shall be ours and our enemies will know the true meaning of pain.

Harkonnen units:

Scout (original unit)

Light infantry (original unit)

Engineer (original unit)

Trooper (original unit)

Flame trooper (original unit)

Plasma trooper
Plasma Trooper
Devastation in a can! The Plasma trooper is the most destructive infantry unit in the game. It fires a devastator-like plasma gun (much smaller, of course). Whole groups of light infantry have been known to die from the splash damage alone! Vehicles also take massive damage if they're hit. But Plasma troopers are expensive. The advantage of building them instead of a Devastator is that they're much faster.

Bomber
Bomber
Isn't it nice to blow stuff up? Muhahahahaha... The Bomber does just that. He places explosive charges on buildings. And a second later, they go BOOM! Too bad he's defenseless. Guard him well, because his only weapon is the building demolition kit... uh, I mean C4 charges. Let the fireworks begin!
 

Buzzsaw (original unit)

Assault Tank (original unit)

Flame Tank (original unit)

Inkvine Catapult (original unit)

Missile Tank (original unit)

Devastator (original unit)

MCV (original unit)

Harvester (original unit)

Thief Harvester
This unit is made for stealing spice from enemy fields. Basically, it's a stealthy Harvester. It stays invisible even when harvesting. It doesn't get picked up by Carryalls, obviously, but it's much faster than an ordinary Harvester. This speed comes at a price: the Thief Harvester has very light armor.

RDT (Rear Defense Tank)
RDT
Sneaky little enemies think they can crush us if they attack from the back, because our Assault Tanks turn so slowly. And they have been right... until now. The RDT is an Assault Tank with a cannon that points backwards. Great for covering our backs. Not to mention it also has a much better turn rate than the Assault Tank. Of course, you'd have to be crazy to send RDTs head on somewhere... the cannon points backwards, remember? Keep them in a healthy mix with Assault Tanks, in case fast enemy units try to circle your attack force.
 

Carryall (original unit)

Advanced Carryall (original unit)

Air Defense Platform 
House Harkonnen is satisfied with its aircraft and decided to improve the old designs rather than create new ones. The ADP has been fitted with new guns. They are nearly identical to the old ones, but have twice the range. However, for this advantage the ADP had to sacrifice its air-to-ground capability.

Gunship
These Gunships ruled the skies in the previous spice war... and the Harkonnens want to keep it that way. They now have better engines, allowing them to fly faster. Also, their missiles do 20% more damage.
 

Feyd-Rautha
This is the Harkonnen hero unit. He has a build limit of one and you can build him from the Barracks... after you have a Palace. He is slow and lightly armored, but he fires a plasma gun with the same power as the Devastator's... and the range of a Missile Tank!! Deadly unit.

Death Hand (original superweapon)
 

Harkonnen buildings:

Plasma Turret
Plasma Turret
A great new base defense, the Plasma Turret obliterates enemy tanks, harvesters, infantry... well, anything for that matter (as long as it's on the ground). This turret fires just like a Devastator, but does more splash damage and has a longer range. However... it's expensive (obviously).

- other buildings -
(no changes)
 
 

THE SMUGGLERS (new subhouse)

Smuggler Factory
This is the structure you can build if you ally with the Smugglers. It produces Quads and (if upgraded) Mobile Cannons.

Smuggler Quad
The Quads are unchanged from Emperor's campaign missions. Fast, light, missile-shooting vehicles.

Smuggler Mobile Cannon
These are fast, speedy tanks, but they have very poor armor and they're expensive. They make up for that with their gun, however. It fires like a deployed Kindjal, but with a longer range and it can fire while moving. It has a poor rate of fire, though.